David Baszucki
๐ค SpeakerAppearances Over Time
Podcast Appearances
Yeah, thanks for noting the amazing quarter we just had.
Both bookings growth was up 70% year-on-year at $1.9 billion.
And as you noted, our daily active users passed 150 million, which is up 70% year-on-year.
In addition to those three games you mentioned, we had seven games on Roblox in the last quarter past 10 million daily active users.
and a really healthy content ecosystem.
Five of those seven experiences were created in the last year.
We've hit some really peak numbers.
We had 45 million concurrent players all at the same time.
What we said on the earnings call is with all of this growth, which is cumulatively averaging 37% over the last two years,
We are going to be spending on infra.
What we said is the continued decreases in cost for infra, we may slow that down a bit as we spend.
But the final thing I want to generate is the cash flow that we generated on the platform.
We generated over $440 million of free cash flow in Q4.
We made a commitment a while back to what we believe will be the gold standard for safety on platforms like Roblox and throughout the industry.
With new advances in AI, we're going to use facial age estimation to estimate the age of everyone on our platform.
And in addition to the text filtering we do, the critical harms monitoring, the prevention of any image sharing, we're going to use that to help gate who communicates and who they communicate with.
I was just in an executive staff meeting on Tuesday playing with the rollout of this product.
It's really elegant.
And we, of course, want to highlight there may be some friction, but I'm really optimistic this is the long-term good play for Roblox, which is
Really establishing the standard of how we believe safety and civility is gonna run in the future.