#475 β Demis Hassabis: Future of AI, Simulating Reality, Physics and Video Games
And then the interim versions of 2.5, you know, and the different sizes and the different little additions, they're often patches or post-training ideas that can be done afterwards.
#475 β Demis Hassabis: Future of AI, Simulating Reality, Physics and Video Games
And then of course, on top of that, we also have different sizes, pro and flash and flashlight that are often distilled from the biggest ones, you know, the flash model from the pro model.
#475 β Demis Hassabis: Future of AI, Simulating Reality, Physics and Video Games
And we like to think of this Pareto frontier of, on the one hand, the y-axis is like performance, and then the x-axis is cost or latency and speed, basically.
#475 β Demis Hassabis: Future of AI, Simulating Reality, Physics and Video Games
We call it, you know, ideas from the, from the product surfaces or, or, or from the post-training and, and even further downstream than that, you, you kind of upstream that into the, the core model training for the next run.