Demis Hassabis
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Podcast Appearances
You can think of the next step as incorporating that in some sort of more handy device like glasses.
And then it will be an everyday assistant.
It'll be able to recommend things to you as you're walking the streets, or we can embed it into Google Maps.
And then with robotics, we've built something called Gemini robotics models, which are sort of fine-tuned Gemini with extra robotics data.
And what's really cool about that is, and we released some demos of this over the summer, was we've got these tabletop setups of two hands interacting with objects on a table, two robotic hands.
And you can just talk to the robot.
So you can say, you know, put the yellow object into the red bucket or whatever it is, and it will interpret that instruction, that language instruction, into motor movements.
And that's the power of a multimodal model rather than just a robotic-specific model, is that it will be able to bring in real-world understanding to the way you interact with it.
So in the end, it will be the UI, UX that you need as well as the understanding the robots need to navigate the world safely.
Exactly.
That's certainly one strategy we're pursuing is a kind of Android play, if you like, as a kind of robotics, almost an OS layer, cross robotics.
But there's also some quite interesting things about vertically integrating our latest models with specific robot types and robot designs and some kind of end-to-end learning of that too.
So both are actually pretty interesting and we're pursuing both strategies.
Yeah, I think there's going to be a place for both.
Actually, I used to be of the opinion maybe five, ten years ago that we'll have form-specific robots for certain tasks.
And I think in industry, industrial robots will definitely be like that, where you can optimize the robot for the specific task, whether it's a laboratory or a production line.
You'd want quite different types of robots.
On the other hand, for general use or personal use robotics and just interacting with the ordinary world, the humanoid form factor could be pretty important because, of course, we've designed the physical world around us to be for humans.
And so steps, doorways, all the things that we've designed for ourselves, rather than changing all of those in the real world, it might be easier to design the form factor to work seamlessly with the way we've already designed the world.
So I think there's an argument to be made that the humanoid form factor could be very important for those types of tasks.