Demis Hassabis
๐ค SpeakerAppearances Over Time
Podcast Appearances
What you want to be able to do is potentially anything in that game environment.
And I think the only way you can do that is to have generated systems, systems that will generate that on the fly.
Of course, you can't create infinite amounts of game assets, right?
It's expensive enough already how AAA games are made today.
And that was obvious to us back in the 90s when I was working on all these games, I think.
maybe Black and White was the game that I worked on early stages of that, that had still probably the best AI, learning AI in it.
It was an early reinforcement learning system that you were looking after this mythical creature and growing it and nurturing it.
And depending how you treated it, it would treat the villagers in that world in the same way.
So if you were mean to it, it would be mean.
If you were good, it would be protective.
And so it was really a reflection of the way you played it.
So actually all of the, I've been working on sort of simulations and AI,
through the medium of games at the beginning of my career.
And really the whole of what I do today is still a follow-on from those early, more hard-coded ways of doing the AI to now fully general learning systems that are trying to achieve the same thing.
One could do that actually in your spare time.
So I'm quite excited about that.
That would be my project if I got the time to do some vibe coding.
I'm actually itching to do that.
And then the other thing is, maybe it's a sabbatical after AGI has been safely stewarded into the world and delivered into the world.
That and then working on my physics theory, as we talked about at the beginning, those would be my two post-AGI projects.