Derek Cox
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Podcast Appearances
So you've got to be strategic in what you're taking. And then you'll use those dice to basically create recipes. So a recipe might require two jalapenos and the tomatoes. You've got to have those dice in your pool. So you sort of pick your dice, cook a recipe if you can, and those recipes will have points at the end of the game.
So you've got to be strategic in what you're taking. And then you'll use those dice to basically create recipes. So a recipe might require two jalapenos and the tomatoes. You've got to have those dice in your pool. So you sort of pick your dice, cook a recipe if you can, and those recipes will have points at the end of the game.
Once you've got six recipes, then the game ends and the most points wins. So much, much, much lighter than the one you just saw, but it's still a lot of fun. And you seem to know a little bit about all of these games. Not all of them. I mean, this is one of mine, so I know it quite well. Wanderous Creatures, that's quite a new game, I think, so I know nothing about that at the moment.
Once you've got six recipes, then the game ends and the most points wins. So much, much, much lighter than the one you just saw, but it's still a lot of fun. And you seem to know a little bit about all of these games. Not all of them. I mean, this is one of mine, so I know it quite well. Wanderous Creatures, that's quite a new game, I think, so I know nothing about that at the moment.
It turns out to be a dart. And unfortunately, I've got so many games over the years which look really amazing. It doesn't click with you, it doesn't click with your friend group, and ultimately you've got to sell it on. But most games I get normally have a bit of staying power. What makes a game with staying power?
It turns out to be a dart. And unfortunately, I've got so many games over the years which look really amazing. It doesn't click with you, it doesn't click with your friend group, and ultimately you've got to sell it on. But most games I get normally have a bit of staying power. What makes a game with staying power?
What is it that when you play, you go, actually, this has got something, this is going to be long-lasting? So for me, replayability is a big factor. It's got to be able to stand the test of time. If I play it 20, 30 times... it's still got to feel a little bit fresh. It's got to have lots that you can do and involve in.
What is it that when you play, you go, actually, this has got something, this is going to be long-lasting? So for me, replayability is a big factor. It's got to be able to stand the test of time. If I play it 20, 30 times... it's still got to feel a little bit fresh. It's got to have lots that you can do and involve in.
So if I have a game that is the same every single time, after 100 plays, I'm probably going to get a little bit bored.
So if I have a game that is the same every single time, after 100 plays, I'm probably going to get a little bit bored.
So you want the overall strategy of the game to be the same. You want to be able to pick up the game and go, I know what I'm doing. But you want it to feel fresh. You want, like it might have different cards that it has. It might have different pieces you can put in. It might have different winning conditions you can select.
So you want the overall strategy of the game to be the same. You want to be able to pick up the game and go, I know what I'm doing. But you want it to feel fresh. You want, like it might have different cards that it has. It might have different pieces you can put in. It might have different winning conditions you can select.
But you want the actual main part of the game to be something you can improve on. And also, you don't want a game, do you, where the rules are so complicated you've got to stop every five minutes and go, hold on, it says here on page 43, subsection A, that in this particular set of circumstances... So some of these games, you do run that risk, because some of them are very, very big.
But you want the actual main part of the game to be something you can improve on. And also, you don't want a game, do you, where the rules are so complicated you've got to stop every five minutes and go, hold on, it says here on page 43, subsection A, that in this particular set of circumstances... So some of these games, you do run that risk, because some of them are very, very big.
I want to be able to come back to a game two months later and remember how to play it. OK, and we've got another one over here. This is Arkham to the West Kingdom. Again, it's a game that I've seen a lot. Have I ever played it? No. No? Because again, there's hundreds and hundreds of games. I physically can't play them all.
I want to be able to come back to a game two months later and remember how to play it. OK, and we've got another one over here. This is Arkham to the West Kingdom. Again, it's a game that I've seen a lot. Have I ever played it? No. No? Because again, there's hundreds and hundreds of games. I physically can't play them all.
All these people are board gamers. They have their own collections of games. This is a good opportunity for them to get the games out that they want to play. And people of a similar mindset, people that do want to deep dive into perhaps a bit more complicated game. So you've got people like Rob who likes his big complicated stuff, as you can see over there. You know, I'm a bit of a mixture.
All these people are board gamers. They have their own collections of games. This is a good opportunity for them to get the games out that they want to play. And people of a similar mindset, people that do want to deep dive into perhaps a bit more complicated game. So you've got people like Rob who likes his big complicated stuff, as you can see over there. You know, I'm a bit of a mixture.
I like the complicated games. I also like the really simple laid-back stuff as well. So it's the sort of mood I'm in, to be fair.
I like the complicated games. I also like the really simple laid-back stuff as well. So it's the sort of mood I'm in, to be fair.