George Hotz
👤 PersonAppearances Over Time
Podcast Appearances
Just the perfect amount of quirks and flaws to make you charming without crossing the line.
Just the perfect amount of quirks and flaws to make you charming without crossing the line.
Just the perfect amount of quirks and flaws to make you charming without crossing the line.
And of course it can and it will, but all that difficulty at that point is artificial. There's no more real difficulty.
And of course it can and it will, but all that difficulty at that point is artificial. There's no more real difficulty.
And of course it can and it will, but all that difficulty at that point is artificial. There's no more real difficulty.
Artificial difficulty is difficulty that's constructed or could be turned off with a knob. Real difficulty is like you're in the woods and you've got to survive.
Artificial difficulty is difficulty that's constructed or could be turned off with a knob. Real difficulty is like you're in the woods and you've got to survive.
Artificial difficulty is difficulty that's constructed or could be turned off with a knob. Real difficulty is like you're in the woods and you've got to survive.
Yeah, I think so. Or, I mean, you can't get out of this by smashing the knob with a hammer. I mean, maybe you kind of can, you know, into the wild when, you know, Alexander Supertramp, he wants to explore something that's never been explored before, but it's the 90s, everything's been explored. So he's like, well, I'm just not going to bring a map.
Yeah, I think so. Or, I mean, you can't get out of this by smashing the knob with a hammer. I mean, maybe you kind of can, you know, into the wild when, you know, Alexander Supertramp, he wants to explore something that's never been explored before, but it's the 90s, everything's been explored. So he's like, well, I'm just not going to bring a map.
Yeah, I think so. Or, I mean, you can't get out of this by smashing the knob with a hammer. I mean, maybe you kind of can, you know, into the wild when, you know, Alexander Supertramp, he wants to explore something that's never been explored before, but it's the 90s, everything's been explored. So he's like, well, I'm just not going to bring a map.
Yeah.
Yeah.
Yeah.
I mean, no, you're not exploring. You should have brought a map, dude. You died. There was a bridge a mile from where you were camping.
I mean, no, you're not exploring. You should have brought a map, dude. You died. There was a bridge a mile from where you were camping.
I mean, no, you're not exploring. You should have brought a map, dude. You died. There was a bridge a mile from where you were camping.
By not bringing the map, you didn't become an explorer. You just smashed the thing.
By not bringing the map, you didn't become an explorer. You just smashed the thing.