Greg Miller
๐ค SpeakerAppearances Over Time
Podcast Appearances
It's worth coming over to see the visual placeholder assets in a game should look obnoxiously temporary.
so obvious that no one would mistake it for the final release.
In past games, we've used the Doge Dog, RIP, as an icon, hot pink versions of characters, our CEO's head, etc.
If you use temp assets that seem passable, it may stay there.
Bambi, that's upside down from a spit.
This guy drawing a little thing.
Adorable.
Well, it's the whole thing of just putting it in there, forgetting changes.
You're like, when you're making a cake, you can't accidentally put... I'm putting placeholder rocks in it, and then there's rocks in the end cake.
We know there's going to be rocks in the fucking cake.
Sonny Noel says, every time I see this, I hear a quote, we're sorry.
But in actuality, I feel like they're only sorry they got caught.
That's part of it.
Where it's like, I'm Greg Miller.
I talk about video games, play them, and give my best opinion of them.
I've never made a video game.
I don't understand making video games.
However...
For the developers I have talked to, for the builds pre-alpha, I've been lucky enough to be showcased, touched, played, seen a documentary.
Oh, we needed this to set tone.