Greg Miller
👤 PersonAppearances Over Time
Podcast Appearances
Speaking of, Barrett, Assassin's Creed DLC, is that something they've teased for Shadows?
Speaking of, Barrett, Assassin's Creed DLC, is that something they've teased for Shadows?
A lot of crazy things are happening over here. I get it.
A lot of crazy things are happening over here. I get it.
Yes. I mean... Do I wish we had a flourishing games industry where everyone was doing a 45-hour long presentation of all these amazing... And they were all getting bought and everything was going well? Of course. I'm much... I don't trust Ubisoft as far as I can throw the downtown office.
Yes. I mean... Do I wish we had a flourishing games industry where everyone was doing a 45-hour long presentation of all these amazing... And they were all getting bought and everything was going well? Of course. I'm much... I don't trust Ubisoft as far as I can throw the downtown office.
So I'm happy they're not going, we're doing another forward and it's just trash updates for games nobody cares about. We're all watching going, why are we wasting our time? Why are we here? I'd much rather them do this of like, yo, this ain't our year and... Whatever we do have, we're going to go pop it into Xbox, pop it into SGF, pop it into PC Gamer.
So I'm happy they're not going, we're doing another forward and it's just trash updates for games nobody cares about. We're all watching going, why are we wasting our time? Why are we here? I'd much rather them do this of like, yo, this ain't our year and... Whatever we do have, we're going to go pop it into Xbox, pop it into SGF, pop it into PC Gamer.
I do think we're on our way out. You know what I mean? I do think that, yeah, we're not talking about or promoting future things. But even then, you'd be promoting and talking about future things because you'd want to sell the company for more money.
I do think we're on our way out. You know what I mean? I do think that, yeah, we're not talking about or promoting future things. But even then, you'd be promoting and talking about future things because you'd want to sell the company for more money.
If that's the case.
If that's the case.
He'll save us. That'll save us. Speaking of saving the day, number three. Minds Eye studio execs depart Build a Rocket Boy one week before the game's debut. What a great weird. We did it, everybody. See you later. This is Victoria Phillips Kennedy at Eurogamer, the chief legal officer and chief financial officer at Minds Eye developer.
He'll save us. That'll save us. Speaking of saving the day, number three. Minds Eye studio execs depart Build a Rocket Boy one week before the game's debut. What a great weird. We did it, everybody. See you later. This is Victoria Phillips Kennedy at Eurogamer, the chief legal officer and chief financial officer at Minds Eye developer.
Build a Rocket Boy have left the company a week before the game's release. Writing on LinkedIn, former CLO Riley... Grabener said he was proud of what the team has accomplished during his time there, stating that during his tenure, the company had doubled in size to over 450 employees. Grabener did not give a reason for his departure. In addition, Bill the Rocket Boy's CFO, Paul Bland.
Build a Rocket Boy have left the company a week before the game's release. Writing on LinkedIn, former CLO Riley... Grabener said he was proud of what the team has accomplished during his time there, stating that during his tenure, the company had doubled in size to over 450 employees. Grabener did not give a reason for his departure. In addition, Bill the Rocket Boy's CFO, Paul Bland.
Oh, man, that's a rough one. You know what I mean? Yeah. You got bland is your last name. You got Paul happening on it, too.
Oh, man, that's a rough one. You know what I mean? Yeah. You got bland is your last name. You got Paul happening on it, too.
I also left the company after two years embarrassed by his name. I added that part over on the mind's eye discord. Many have expressed concern that two key members of the build a rocket boy team are leaving so close to the game's release. As a reminder, mine's eyes launching on June 10th across PS5, Xbox Series X and S and PC.
I also left the company after two years embarrassed by his name. I added that part over on the mind's eye discord. Many have expressed concern that two key members of the build a rocket boy team are leaving so close to the game's release. As a reminder, mine's eyes launching on June 10th across PS5, Xbox Series X and S and PC.