Greg Miller
๐ค SpeakerAppearances Over Time
Podcast Appearances
Jesus, you know what I mean?
I think...
What's more interesting is this conversation and this statement from Pearl Abyss of they're looking at it all and they're going to make changes and yada, yada, yada.
Like, I know they've already made a bunch of changes since the review.
Like, we have a Gamescast coming up here and one of the, it's voicemails, your voicemails, one of the voicemails.
I pull in some tweets and stuff from IGN guide writer Brendan Graber.
Or BS's, by the way, that's a blue sky tip.
And so it's like, if they're moving at that fast of a clip and then they're seeing this kind of stuff, this actually makes me go, man, what is this game going to look like in six months?
What's it going to look like in 12 months?
What's it going to look like in 18 months?
And in a, in an honest to God, like,
Maybe I come back and try it again then.
You know what I mean?
Maybe.
Because for me, I didn't find the clunky combat fun.
I didn't find the clunky controls fun.
If they were able to streamline that, and I think you were the one talking about this yesterday, right?
Of like, to compare it to a Dragon's Dogma 2, and there was another game that was coming up in the conversation, where you're like, that stuff had it, but it was like one of those more that's like...
A niche game where you're like, yeah, but that game had it from the jump.
That felt good and it pulled me through and enjoyed it.