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Greg Miller

๐Ÿ‘ค Speaker
27000 total appearances

Appearances Over Time

Podcast Appearances

Kinda Funny Games Daily: Video Games News Podcast
Highguard SHUTTING DOWN on March 12th - Kinda Funny Games Daily 03.03.26

Remember, that was fucking Concord.

Kinda Funny Games Daily: Video Games News Podcast
Highguard SHUTTING DOWN on March 12th - Kinda Funny Games Daily 03.03.26

We're going to drop a new story segment every week.

Kinda Funny Games Daily: Video Games News Podcast
Highguard SHUTTING DOWN on March 12th - Kinda Funny Games Daily 03.03.26

It's such a competitive market space period, let alone in this very specific genre, right?

Kinda Funny Games Daily: Video Games News Podcast
Highguard SHUTTING DOWN on March 12th - Kinda Funny Games Daily 03.03.26

And I think that's what's... I think even to what I was speaking about a little bit more than, you know, bandwidth or quality or what you've done before, I'm talking about like seeing this Concord again, right?

Kinda Funny Games Daily: Video Games News Podcast
Highguard SHUTTING DOWN on March 12th - Kinda Funny Games Daily 03.03.26

Is the idea that I know how hard games are to make.

Kinda Funny Games Daily: Video Games News Podcast
Highguard SHUTTING DOWN on March 12th - Kinda Funny Games Daily 03.03.26

And I think it's so...

Kinda Funny Games Daily: Video Games News Podcast
Highguard SHUTTING DOWN on March 12th - Kinda Funny Games Daily 03.03.26

Crazy that you could launch a game and be closed this quickly that you just don't have like they rode this thing to on empty right across the finish line and then needed such a huge return on players jumping in and buying stuff and doing things to justify keeping it around and keeping everything going.

Kinda Funny Games Daily: Video Games News Podcast
Highguard SHUTTING DOWN on March 12th - Kinda Funny Games Daily 03.03.26

Crazy that we're having this conversation now.

Kinda Funny Games Daily: Video Games News Podcast
Highguard SHUTTING DOWN on March 12th - Kinda Funny Games Daily 03.03.26

And five days ago, Bloomberg published a story that is the story behind High Guard's failure, right?

Kinda Funny Games Daily: Video Games News Podcast
Highguard SHUTTING DOWN on March 12th - Kinda Funny Games Daily 03.03.26

Let me give you a few graphs from there.

Kinda Funny Games Daily: Video Games News Podcast
Highguard SHUTTING DOWN on March 12th - Kinda Funny Games Daily 03.03.26

It's what we're talking about in getting into this, right?

Kinda Funny Games Daily: Video Games News Podcast
Highguard SHUTTING DOWN on March 12th - Kinda Funny Games Daily 03.03.26

When High Guard came out on January 26th, and of course, this is the Try Guy, Jason Schreier, the player count was impressive, peaking at nearly 100,000 concurrence on PC platforms, Steam, with similar numbers across PS5 and Xbox.

Kinda Funny Games Daily: Video Games News Podcast
Highguard SHUTTING DOWN on March 12th - Kinda Funny Games Daily 03.03.26

But early impressions proved negative.

Kinda Funny Games Daily: Video Games News Podcast
Highguard SHUTTING DOWN on March 12th - Kinda Funny Games Daily 03.03.26

And because the game was free to play, it only generated revenue from in-game payments that would require players to stick around.

Kinda Funny Games Daily: Video Games News Podcast
Highguard SHUTTING DOWN on March 12th - Kinda Funny Games Daily 03.03.26

Reviewers criticized a number of elements, including the large map sizes and tedious mechanics such as mining, many of which were vestiges of early versions of Highguard.

Kinda Funny Games Daily: Video Games News Podcast
Highguard SHUTTING DOWN on March 12th - Kinda Funny Games Daily 03.03.26

Critics also pointed out that the game was so complicated that it was much less fun if you were playing with strangers and the mics weren't on, a problem that Wild Light might have identified earlier by letting the public try out the game before release.

Kinda Funny Games Daily: Video Games News Podcast
Highguard SHUTTING DOWN on March 12th - Kinda Funny Games Daily 03.03.26

and the days that followed Highguard's biggest problem became player retention, a challenge that Wildlife's management emphasized to the staff multiple times.

Kinda Funny Games Daily: Video Games News Podcast
Highguard SHUTTING DOWN on March 12th - Kinda Funny Games Daily 03.03.26

A week after the game's launch, they'd lost roughly 90% of their players, which was a scary number.

Kinda Funny Games Daily: Video Games News Podcast
Highguard SHUTTING DOWN on March 12th - Kinda Funny Games Daily 03.03.26

A hastily released 5v5 mode was praised, but didn't bring people back.

Kinda Funny Games Daily: Video Games News Podcast
Highguard SHUTTING DOWN on March 12th - Kinda Funny Games Daily 03.03.26

Still, Wildlife staff were under the impression that they had enough financial runway to keep working on the game and addressing issues for at least the next few months.