Greg Miller
๐ค SpeakerAppearances Over Time
Podcast Appearances
So it's like, on top of reacting to SGF, reacting to Xbox, reacting to Outer Worlds 2, having pre and post shows for all of that, all of those things, and you're now reviewing a console? How are you going to send... How can we send people down there to play Play Days games that are great and cool, but... Play Days rarely is, here's the latest PlayStation exclusive. Here's the latest Nintendo.
So it's like, on top of reacting to SGF, reacting to Xbox, reacting to Outer Worlds 2, having pre and post shows for all of that, all of those things, and you're now reviewing a console? How are you going to send... How can we send people down there to play Play Days games that are great and cool, but... Play Days rarely is, here's the latest PlayStation exclusive. Here's the latest Nintendo.
That's not what Play Days is. Play Days is kind of what Judges Week was of, hey, here's a Day of the Devs area booth of all these different games to play. Here's Sega trying to get the newest Sonic out to you, and that's a big deal because it's one of them. Here's, you know, Annapurna. Here's this.
That's not what Play Days is. Play Days is kind of what Judges Week was of, hey, here's a Day of the Devs area booth of all these different games to play. Here's Sega trying to get the newest Sonic out to you, and that's a big deal because it's one of them. Here's, you know, Annapurna. Here's this.
Like, here's this AA space, indie space we talk a lot about that is faded away in terms of its ferocity, but it's still there.
Like, here's this AA space, indie space we talk a lot about that is faded away in terms of its ferocity, but it's still there.
We do it. We set that record every time.
We do it. We set that record every time.
And that's awesome, and we love that. It's kind of funny, right? But it is also, how do we serve you, the audience, and what's the better use of our time? And obviously, we will be here to react rather than do the thing two years ago, right, where we got stuck on an airplane and missed Xbox. Then in the last year, we'll do the same thing where we'll just tell you we're going to be late to Xbox.
And that's awesome, and we love that. It's kind of funny, right? But it is also, how do we serve you, the audience, and what's the better use of our time? And obviously, we will be here to react rather than do the thing two years ago, right, where we got stuck on an airplane and missed Xbox. Then in the last year, we'll do the same thing where we'll just tell you we're going to be late to Xbox.
Have a team here to do Xbox Live. Not have to worry about that. Stick with the normal thing while you can also play all the Mario Kart and Switch stuff you can handle to make coverage for that the next week. And then I come back, and I'll tell you about what I played in LA and what I thought was cool.
Have a team here to do Xbox Live. Not have to worry about that. Stick with the normal thing while you can also play all the Mario Kart and Switch stuff you can handle to make coverage for that the next week. And then I come back, and I'll tell you about what I played in LA and what I thought was cool.
Yeah, and I think I'll be interested to see results on that and a reaction to that. I think one of the conversations we had in that meeting of discussing that was like, well, does it make sense to throw this many bodies at Play Days? We love Play Days. We love indie games. We love smaller games, but... Are those games cast moving the needle for that many people?
Yeah, and I think I'll be interested to see results on that and a reaction to that. I think one of the conversations we had in that meeting of discussing that was like, well, does it make sense to throw this many bodies at Play Days? We love Play Days. We love indie games. We love smaller games, but... Are those games cast moving the needle for that many people?
Can we get the same kind of headlines out of just me going and playing a bunch of stuff and coming back? And we think so. So we'll see.
Can we get the same kind of headlines out of just me going and playing a bunch of stuff and coming back? And we think so. So we'll see.
I mean, it's everything, right? Of course. Thank you so much to our partners over at ESO, The Elder Scrolls Online, ZeniMax Online, Bethesda, who came to us, you know, Last year, we're talking about, hey, we've been doing ESO for 10 years. We want to celebrate that in a big way. Would you be down to do a podcast series that is a limited run Elder Scrolls Online podcast?
I mean, it's everything, right? Of course. Thank you so much to our partners over at ESO, The Elder Scrolls Online, ZeniMax Online, Bethesda, who came to us, you know, Last year, we're talking about, hey, we've been doing ESO for 10 years. We want to celebrate that in a big way. Would you be down to do a podcast series that is a limited run Elder Scrolls Online podcast?
And we said, yeah, and we broke it up into four episodes that have all been an hour plus. That literally is the deepest dive of my career. Thank you so much, Kind of Funny Best Friends. We knew when we launched this, I was very clear. Like, I know you don't play ESO, probably. This is going to be about how games get made.
And we said, yeah, and we broke it up into four episodes that have all been an hour plus. That literally is the deepest dive of my career. Thank you so much, Kind of Funny Best Friends. We knew when we launched this, I was very clear. Like, I know you don't play ESO, probably. This is going to be about how games get made.