Greg Miller
๐ค SpeakerAppearances Over Time
Podcast Appearances
In a hardware-focused roundtable Q&A in New York yesterday, attended by IGN, Nintendo representatives confirmed the Switch 2 uses DLSS, but did not specify which version of the tech or whether it had been customized for the Switch 2. Takuhiro said,
Dota, Senior Director of Programming Management Group, Entertainment Planning and Development Department at Nintendo Entertainment Planning and Development Division, confirmed, quote, there's some gymnastics I'm going to do in this article. You didn't set her over a syllable there. I'm trying to be better. I just got to slow down. Dang.
Dota, Senior Director of Programming Management Group, Entertainment Planning and Development Department at Nintendo Entertainment Planning and Development Division, confirmed, quote, there's some gymnastics I'm going to do in this article. You didn't set her over a syllable there. I'm trying to be better. I just got to slow down. Dang.
When you got titles, when your title includes the department you work in, but then I mentioned the department too, I, you know, it's whatever. Quote, we use DLSS, upscaling technology, and that's something that we need to use as we develop games. And when it comes to the hardware, it is able to output to a TV at a max of 4K.
When you got titles, when your title includes the department you work in, but then I mentioned the department too, I, you know, it's whatever. Quote, we use DLSS, upscaling technology, and that's something that we need to use as we develop games. And when it comes to the hardware, it is able to output to a TV at a max of 4K.
Whether the software developer is going to use that as a native resolution or get it to upscale is something that the software developer can choose. I think it opens up a lot of options for our software developers to choose from. End quote. Okay. It was a similarly vague response when Dota confirmed the Switch 2's GPU is capable of ray tracing. Quote, yes, the GPU does support ray tracing.
Whether the software developer is going to use that as a native resolution or get it to upscale is something that the software developer can choose. I think it opens up a lot of options for our software developers to choose from. End quote. Okay. It was a similarly vague response when Dota confirmed the Switch 2's GPU is capable of ray tracing. Quote, yes, the GPU does support ray tracing.
As with DLSS, I believe this provides yet another option for the software developer to use and a tool for them. End quote. And what about the GPU itself? Tetsuya Sasaki said, General Manager at Nintendo's Technology Development Division and Senior Director at its Technology Development Department chimed in to say Nintendo prefers not to get into the weeds about things like GPU. Quote, Quote,
As with DLSS, I believe this provides yet another option for the software developer to use and a tool for them. End quote. And what about the GPU itself? Tetsuya Sasaki said, General Manager at Nintendo's Technology Development Division and Senior Director at its Technology Development Department chimed in to say Nintendo prefers not to get into the weeds about things like GPU. Quote, Quote,
In January, the internet spotted a patent filed July 2023, but published for the first time earlier this year that describes AI image upscaling technology that would help keep the video game download sizes small enough to fit on a physical game cartridge while offering up to 4K textures.
In January, the internet spotted a patent filed July 2023, but published for the first time earlier this year that describes AI image upscaling technology that would help keep the video game download sizes small enough to fit on a physical game cartridge while offering up to 4K textures.
The patent describes technology similar to NVIDIA's DLSS or PlayStation 5 Pro's Pisser to upscale images using AI. Thank you, Greg. Nothing about that was tough. You crushed all of that.
The patent describes technology similar to NVIDIA's DLSS or PlayStation 5 Pro's Pisser to upscale images using AI. Thank you, Greg. Nothing about that was tough. You crushed all of that.
What were you worried about? You know, I just get it in my head about it.
What were you worried about? You know, I just get it in my head about it.
Andy, you are Mr. PC Gaming. You are the man who says frames win games. You, of course, introduced us all to the visual triangle. What's your takeaway from this long story that is vague on details, but is at least confirming that it can do all these things?
Andy, you are Mr. PC Gaming. You are the man who says frames win games. You, of course, introduced us all to the visual triangle. What's your takeaway from this long story that is vague on details, but is at least confirming that it can do all these things?
Sure. Because they did put out a press release. NVIDIA Switch 2 leveled up with NVIDIA AI-powered DLSS and 4K gaming. This is shorter but still long. Stick with me. The Nintendo Switch 2, unveiled April 2nd, takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT cores and Tensor cores for stunning visuals and AI-driven enhancements.
Sure. Because they did put out a press release. NVIDIA Switch 2 leveled up with NVIDIA AI-powered DLSS and 4K gaming. This is shorter but still long. Stick with me. The Nintendo Switch 2, unveiled April 2nd, takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT cores and Tensor cores for stunning visuals and AI-driven enhancements.
With the 1,000 engineer years of effort across every element, from system and chip design to a custom GPU, APIs, and world-class development tools, the Nintendo Switch 2 brings major upgrades. The new console enables up to 4K gaming in TV mode and up to 120 frames per second at 1080p in handheld mode. Nintendo Switch 2 also supports HDR and AI upscaling to sharpen visuals and smooth gameplay.