Greg Miller
๐ค SpeakerAppearances Over Time
Podcast Appearances
Baldur's Gate 3, if you're going to make an actual proper, Baldur's Gate 4 or other, you got to wait like 15 years. Like you got to wait a long time where that game feels, Baldur's Gate 3 somehow feels dated, which is going to be, it's going to take a long, long, long time. Like I don't know how that game feels dated for the next decade at least.
But you're going to have to turn around and be like, okay, there's things we can improve on in Baldur's Gate 3. Let's make Baldur's Gate 4. You're just not going to get to that point for a very long time. You're going to have to wait.
But you're going to have to turn around and be like, okay, there's things we can improve on in Baldur's Gate 3. Let's make Baldur's Gate 4. You're just not going to get to that point for a very long time. You're going to have to wait.
Then we come back into the amazing indie studios or independent studios generally that are doing unique stuff that, sure, you can't pair them with IPs like a Remedy. We could fantasy book a Batman Remedy game all day and that'd be amazing, but... do you want Supergiant to work on IP? I don't want them to work on IP. I want them to do whatever the fuck they want.
Then we come back into the amazing indie studios or independent studios generally that are doing unique stuff that, sure, you can't pair them with IPs like a Remedy. We could fantasy book a Batman Remedy game all day and that'd be amazing, but... do you want Supergiant to work on IP? I don't want them to work on IP. I want them to do whatever the fuck they want.
And I'm sure they're having those conversations. It would boggle my mind if all of these IP holders are not running to Supergiant and being like, hey, We got whatever. Here it is. Do something with it, please. And I'm sure they have to say no to it, right? Because they're making incredible stuff. I don't know.
And I'm sure they're having those conversations. It would boggle my mind if all of these IP holders are not running to Supergiant and being like, hey, We got whatever. Here it is. Do something with it, please. And I'm sure they have to say no to it, right? Because they're making incredible stuff. I don't know.
We come down to it where it's, yeah, we can look at all these amazing games and be like, oh, let's pair them together. But I don't know. I don't know.
We come down to it where it's, yeah, we can look at all these amazing games and be like, oh, let's pair them together. But I don't know. I don't know.
I want those studios, like a Supergiant, like a Remedy, to always exclusively be in the business of topping themselves. I don't want them to be in the business of being like, oh, man, this other game did this thing, so we have to kind of figure out a way to do it similarly but better. I want them to just look within and be like, no, we did that. We're going to do it better.
I want those studios, like a Supergiant, like a Remedy, to always exclusively be in the business of topping themselves. I don't want them to be in the business of being like, oh, man, this other game did this thing, so we have to kind of figure out a way to do it similarly but better. I want them to just look within and be like, no, we did that. We're going to do it better.
We're going to do the last game. We're going to make Hades 2, and it's going to be better than Hades 1. We don't have to worry about Baldur's Gate 3 or anything.
We're going to do the last game. We're going to make Hades 2, and it's going to be better than Hades 1. We don't have to worry about Baldur's Gate 3 or anything.
Bye.
Bye.
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