Greg Miller
👤 SpeakerAppearances Over Time
Podcast Appearances
And I think it's similar to what we talked about with the closure of so many studios of you get from the top that, hey, we'd really like live service games, and they kind of talk themselves into making a live service game. Not that that would be the thing here, but it is the idea of like, well, we could go back to The Last of Us World. We could do A Last of Us 3. Would it be Part 3?
Would it just be another story in the world? Yada, yada, yada. A million different things, but I... I would bet the house you have not seen the end of The Last of Us in video game form.
Would it just be another story in the world? Yada, yada, yada. A million different things, but I... I would bet the house you have not seen the end of The Last of Us in video game form.
For sure. And I think, you know, depending on team sizes, ramps up, blah, blah, blah. Like, I would say it's more likely in my mind that it would go Intergalactic. some kind of Uncharted thing than Intergalactic 2. A smaller thing like we're always talking about, like what would you do with the Uncharted? I mean, every so often it comes around, people would love to see Uncharted again.
For sure. And I think, you know, depending on team sizes, ramps up, blah, blah, blah. Like, I would say it's more likely in my mind that it would go Intergalactic. some kind of Uncharted thing than Intergalactic 2. A smaller thing like we're always talking about, like what would you do with the Uncharted? I mean, every so often it comes around, people would love to see Uncharted again.
You know, no spoilers for the last Uncharted, but they leave you with somebody you could run with that could be a fun game, that could be a smaller game too. Let's not make this giant game with any open world thing.
You know, no spoilers for the last Uncharted, but they leave you with somebody you could run with that could be a fun game, that could be a smaller game too. Let's not make this giant game with any open world thing.
Great question. Again, people want money. And as Last of Us continues... I think, honestly, for me, what's even more interesting about all of this is what happens with Last of Us when Seasons 2 and 3 finish the story of Last of Us Part 2. Like, are we just done with that? Or do they say, we have more stories to tell here and we want to tell them and we're going to.
Great question. Again, people want money. And as Last of Us continues... I think, honestly, for me, what's even more interesting about all of this is what happens with Last of Us when Seasons 2 and 3 finish the story of Last of Us Part 2. Like, are we just done with that? Or do they say, we have more stories to tell here and we want to tell them and we're going to.
Then you lose the sauce. That'd be the complaint.
Then you lose the sauce. That'd be the complaint.
Oh, Baron went the wrong way. Honestly, for me, as just a games... We're in the games vacuum, I'd much rather it be, we're done with this and we're putting it down and we're moving on. Because I think you just get into a point where you get what Sony Ben got with Golden Abyss for Uncharted, where it's like, that's good, but it's not Naughty Dog. You know what I mean?
Oh, Baron went the wrong way. Honestly, for me, as just a games... We're in the games vacuum, I'd much rather it be, we're done with this and we're putting it down and we're moving on. Because I think you just get into a point where you get what Sony Ben got with Golden Abyss for Uncharted, where it's like, that's good, but it's not Naughty Dog. You know what I mean?
It's Jak and Daxter Lost Frontier, where it's like, yeah, this is good, but it's not a real Jak and Daxter game, and these are both Naughty Dog IPs. But you know what I mean? We're passing this to someone else, and they have such a...
It's Jak and Daxter Lost Frontier, where it's like, yeah, this is good, but it's not a real Jak and Daxter game, and these are both Naughty Dog IPs. But you know what I mean? We're passing this to someone else, and they have such a...
We're making Last of Us, and we're... You know, it's... I was going to say Sony London, but rest in peace. It's whatever. It's another studio. It is Sucker Punch. It's whoever. It's a third party they contract with, and we are making Last of Us colon London.
We're making Last of Us, and we're... You know, it's... I was going to say Sony London, but rest in peace. It's whatever. It's another studio. It is Sucker Punch. It's whoever. It's a third party they contract with, and we are making Last of Us colon London.
And it is what it was like for the outbreak here, and it starts from day one. There is no time jump. You're playing that. There's ways to play in these universes that just don't stomp all over.
And it is what it was like for the outbreak here, and it starts from day one. There is no time jump. You're playing that. There's ways to play in these universes that just don't stomp all over.
Art versus business. Yeah. And me and the game's vacuum of just when I play games and I really think of what I think of the PlayStation 2, PS... Maybe even just PS3 generation, right? Of being able to do something and move on from it and not have to sequelize all the time because it wasn't the business thing. It's like, where does that go? Because again...