Greg Miller
👤 SpeakerAppearances Over Time
Podcast Appearances
In January, Hiroki Totoki became the company's new CEO, and Hideki Nishino became the sole CEO of PlayStation, with Herman Hulse, who had previously been co-CEO, reporting to him as the ongoing head of PlayStation Studios. If that wasn't enough, blessing Eddie Oye Jr. While I was hunting this Rathalos, you had breaking news.
Which wasn't, like, greatly received.
Which wasn't, like, greatly received.
I was going to say, we're rinse and repeating.
I was going to say, we're rinse and repeating.
What sticks out to me about this one isn't anything... I mean, we've talked about this. As you said, hard squad to everybody, this industry's crazy right now. It's insane the amount of people who've been laid off this year, et cetera, et cetera, et cetera. It's more piggybacking off of the conversation we were just having about Last of Us in a part three, yes or no.
What sticks out to me about this one isn't anything... I mean, we've talked about this. As you said, hard squad to everybody, this industry's crazy right now. It's insane the amount of people who've been laid off this year, et cetera, et cetera, et cetera. It's more piggybacking off of the conversation we were just having about Last of Us in a part three, yes or no.
Where it is, we're like, well, if things got dire and you come here and it's like, well, PlayStation's laying off people from inside the house. The call's coming from inside the house. So it is at what point is there the... We need bangers.
Where it is, we're like, well, if things got dire and you come here and it's like, well, PlayStation's laying off people from inside the house. The call's coming from inside the house. So it is at what point is there the... We need bangers.
And I think what's interesting about, and I hate to make this layoff story about Naughty Dog, but trying to stitch them together, right, is I wonder if PlayStation looks at Naughty Dog and says, it doesn't matter if you, like, we don't need you to make Last of Us 3. You can make Intergalactic because you are now a brand.
And I think what's interesting about, and I hate to make this layoff story about Naughty Dog, but trying to stitch them together, right, is I wonder if PlayStation looks at Naughty Dog and says, it doesn't matter if you, like, we don't need you to make Last of Us 3. You can make Intergalactic because you are now a brand.
That was my concern when they did Last of Us originally, part one, when it was just The Last of Us, where I was like, oh, this is an interesting case because Uncharted has been gaining so much steam. You've been doing the sequels. Everyone's getting more and more millions of units sold or whatever. Now you jump to this. Will the audience understand?
That was my concern when they did Last of Us originally, part one, when it was just The Last of Us, where I was like, oh, this is an interesting case because Uncharted has been gaining so much steam. You've been doing the sequels. Everyone's getting more and more millions of units sold or whatever. Now you jump to this. Will the audience understand?
The audience understood that, okay, Naughty Dog is the people making these games. And so, like, I wonder with Naughty Dog if they can do that and get away with it, but then, yeah, is the answer when you look at something like visual arts, when you look at people getting laid off at Bend or whatever, is it that, yeah, you'd give them a Last of Us?
The audience understood that, okay, Naughty Dog is the people making these games. And so, like, I wonder with Naughty Dog if they can do that and get away with it, but then, yeah, is the answer when you look at something like visual arts, when you look at people getting laid off at Bend or whatever, is it that, yeah, you'd give them a Last of Us?
You'd take these IPs that are established and give them to them to try to let them keep their jobs, or you keep laying these people off, and, like, how do you build new IP?
You'd take these IPs that are established and give them to them to try to let them keep their jobs, or you keep laying these people off, and, like, how do you build new IP?
And the conversation from us as the gamers and all this stuff is like, oh, man, what does this mean for the people who are trying to get into the games industry? They see this. Are they going to want to do it? Are they going to want to leave? Yada, yada, yada. And I haven't seen in my limited knowledge of talking to the younger generation.
And the conversation from us as the gamers and all this stuff is like, oh, man, what does this mean for the people who are trying to get into the games industry? They see this. Are they going to want to do it? Are they going to want to leave? Yada, yada, yada. And I haven't seen in my limited knowledge of talking to the younger generation.
I'm game devs when I'm at a dice and I see like the scholars there that there's still this passion to come do it. Right. No matter how hard it is. And granted, you can think of an indie project, a smaller thing, blah, blah. Where I get concerned to a degree is the business versus the art of it. I am coming to this studio to make the next great PlayStation IP.