Greg Miller
đ€ SpeakerAppearances Over Time
Podcast Appearances
It's one of this year's most pleasant surprises. A lot of up and down.
Yeah, and I think that assessment of it is super accurate. I played about eight to nine hours of it out during the review period. Of course, we're doing our review after this episode of KFGD. Greg has played through it. Paris has played through it. I forget if Andy played all the way through it. I think he might have. Barry, did you run that one? What? The Avowed review. I did.
Yeah, and I think that assessment of it is super accurate. I played about eight to nine hours of it out during the review period. Of course, we're doing our review after this episode of KFGD. Greg has played through it. Paris has played through it. I forget if Andy played all the way through it. I think he might have. Barry, did you run that one? What? The Avowed review. I did.
Oh, okay. There you go. So it's those three talking about it. And so if you want our full impressions, go to that video. But off of my eight hours, my... I put the controller down with the idea of, I think this game is what you expect from an Obsidian RPG. The writing is deep. The world building, I think, is great. The RPG systems are there.
Oh, okay. There you go. So it's those three talking about it. And so if you want our full impressions, go to that video. But off of my eight hours, my... I put the controller down with the idea of, I think this game is what you expect from an Obsidian RPG. The writing is deep. The world building, I think, is great. The RPG systems are there.
I think for a lot of people, it might just be whether or not you're invested in the world or not. And for me, it was a thing of, man, I love Obsidian. I'm going to wait for Outer Worlds 2, though. Outer Worlds 2 is way more my vibe as far as... I'm a space boy. I'm a sci-fi boy. I like a lot of the tone and goofiness of something like Outer Worlds.
I think for a lot of people, it might just be whether or not you're invested in the world or not. And for me, it was a thing of, man, I love Obsidian. I'm going to wait for Outer Worlds 2, though. Outer Worlds 2 is way more my vibe as far as... I'm a space boy. I'm a sci-fi boy. I like a lot of the tone and goofiness of something like Outer Worlds.
Avowed feels very traditional fantasy world and fantasy RPG in a way that, again, I respect. They throw a lot of jargon at you at the beginning. They throw a lot of like... I don't even want to get into it. A lot of glossary terms, which, shout out to this game. There's a glossary.
Avowed feels very traditional fantasy world and fantasy RPG in a way that, again, I respect. They throw a lot of jargon at you at the beginning. They throw a lot of like... I don't even want to get into it. A lot of glossary terms, which, shout out to this game. There's a glossary.
There's a glossary, but it also does kind of like the active time lore thing, not in such an expanded out way that Final Fantasy XVI does, but during dialogue, there's a button you can press to pause dialogue after a certain point and read up on a bunch of terms that they really do just throw at you in the beginning hours of the game, just because they're like, yo, this is a world that's established for us.
There's a glossary, but it also does kind of like the active time lore thing, not in such an expanded out way that Final Fantasy XVI does, but during dialogue, there's a button you can press to pause dialogue after a certain point and read up on a bunch of terms that they really do just throw at you in the beginning hours of the game, just because they're like, yo, this is a world that's established for us.
I believe it's already based in... Is it Path of Exile chat? Let me know which one it is. Pillars of Eternity. Pillars of Eternity, thank you. EOE. EOE.
I believe it's already based in... Is it Path of Exile chat? Let me know which one it is. Pillars of Eternity. Pillars of Eternity, thank you. EOE. EOE.
It's based in that world, so I think it's the idea of, hey, this is already established and we're building a narrative in it, and they throw you in, and they have a lot of fascinating stuff going on in that first, like, in my first 10 hours of playing. So I think...
It's based in that world, so I think it's the idea of, hey, this is already established and we're building a narrative in it, and they throw you in, and they have a lot of fascinating stuff going on in that first, like, in my first 10 hours of playing. So I think...
If you're somebody that is looking forward to Avowed, if you're somebody that watches the trailers and you're like, that's a world I want to invest in, I think you're going to have a good time. Combat's also very fun.
If you're somebody that is looking forward to Avowed, if you're somebody that watches the trailers and you're like, that's a world I want to invest in, I think you're going to have a good time. Combat's also very fun.
I don't think I'm going to go back to it. Yeah. I think I really in the, after the first eight or nine hours, I really do understand what it is. And it's just not for me. Yeah. Right. Like I think even though I say the combat's fun, it's also one of those ones where it's fun for, I think the kind of combat it is, which is like melee. Like you play, you played Skyrim. No, no. Okay. I did.
I don't think I'm going to go back to it. Yeah. I think I really in the, after the first eight or nine hours, I really do understand what it is. And it's just not for me. Yeah. Right. Like I think even though I say the combat's fun, it's also one of those ones where it's fun for, I think the kind of combat it is, which is like melee. Like you play, you played Skyrim. No, no. Okay. I did.
Oh, okay, yeah. So, like, you know what the combat's like, right? It is, like, a lot of melee. It is, you got the shield. I do like some of the magic stuff they have. And, like, you're building on kind of those abilities. They have guns in this game, too, which I like a lot.