Griffin McElroy
π€ SpeakerVoice Profile Active
This person's voice can be automatically recognized across podcast episodes using AI voice matching.
Appearances Over Time
Podcast Appearances
You shouldn't be able to move it at all, but it is shrunken down.
I'm going to say before you roll it, a 15 or higher, full height, 90 feet, all the way up.
Absolutely eat it.
Moving down from there, it's going to get less and less.
The building is just 30 feet tall, so you only need to get it that high.
So just a d20.
All right, fair.
With an 11, you chuck the sundial, the shrunken sundial, straight up into the air.
goes over the precipice of the roof and greets the sunlight, beginning to grow bright blue as the traces of runic light begin to spread across its surface.
Pip is going to stand, you still sort of clutching onto him with one hand, catapulting the sundial on the other.
And you see his sort of still pretty massive face look down at you as he reaches towards you with his free hand to crush you in his grip.
And just then, Rictus, you and everyone on the roof watch as the sundial just barely inside of the sunlight now freezes and hangs in the air as that blue light begins to spread outward in a sphere, encompassing at first just sort of the rooftop around where you're standing and then spreading outward and outward, encircling the entire house and the yard beyond it and the graveyard sort of beyond that.
And as this light touches Pip and the corpse mound still remaining on the rooftop, you watch as they slowly reduce to a sort of featureless dark ash that lifts upward and floats away, riding on the sort of sphere of energy.
that current as it pushes away from the house.
And when the light clears, the sort of spooky trappings of this manor and of the graveyard and the sort of twilight sky have vanished as if they were never there.
No spooky trappings.