Hannah Rose
👤 PersonAppearances Over Time
Podcast Appearances
Gotcha. And so they also get into things like firearms, things that you might not use as a dungeon master, but then you also might. They talk about dungeon features, concepts like fear and mental stress, and we get the talk on the dreaded topic of alignment. They have rules for chases and then settings for chases, how to handle character deaths and total party kills.
Gotcha. And so they also get into things like firearms, things that you might not use as a dungeon master, but then you also might. They talk about dungeon features, concepts like fear and mental stress, and we get the talk on the dreaded topic of alignment. They have rules for chases and then settings for chases, how to handle character deaths and total party kills.
discussion of curses and new text that they're giving on how to customize curses. And they even go into doors, because who doesn't love the doors, Teos?
discussion of curses and new text that they're giving on how to customize curses. And they even go into doors, because who doesn't love the doors, Teos?
I mean, yeah, right.
I mean, yeah, right.
It is, and that, like you said, goes back to that initial question of consequences for action. So the only consequence, apparently, of doing something different from your alignment is change your alignment. I can't say I'm surprised, and I can't say I'm terribly upset by that.
It is, and that, like you said, goes back to that initial question of consequences for action. So the only consequence, apparently, of doing something different from your alignment is change your alignment. I can't say I'm surprised, and I can't say I'm terribly upset by that.
At least not in the base rules. Right. Let's look at the settings, maybe. Maybe. And, you know, Dragonlance.
At least not in the base rules. Right. Let's look at the settings, maybe. Maybe. And, you know, Dragonlance.
In the future releases of Dragonlance, maybe. And the door section seems pretty interesting as well, as they try to codify approaches and provide stats on not just doors, but on locks.
In the future releases of Dragonlance, maybe. And the door section seems pretty interesting as well, as they try to codify approaches and provide stats on not just doors, but on locks.
Is there different types of ropes and the DC to climb them?
Is there different types of ropes and the DC to climb them?
Yeah. We also get information on dungeons, how to map them, compiling scattered information to help game masters run dungeons. And I love I love the return to the focus on dungeons and on dragons in Dungeons and Dragons. Just, you know.
Yeah. We also get information on dungeons, how to map them, compiling scattered information to help game masters run dungeons. And I love I love the return to the focus on dungeons and on dragons in Dungeons and Dragons. Just, you know.
We get some information on environmental effects with some pretty straightforward rules to make adventures interesting. Also planar effects from cosmology chapter are brought up here.
We get some information on environmental effects with some pretty straightforward rules to make adventures interesting. Also planar effects from cosmology chapter are brought up here.
They replaced the madness rules of 2014 with different ways to reflect mental stress, which makes sense with the push to not gamify insanity or mental problems. traps poison npcs are also mentioned here some of them have evolved they give ways to adjust the level of traps and hazards what else do they have in this section
They replaced the madness rules of 2014 with different ways to reflect mental stress, which makes sense with the push to not gamify insanity or mental problems. traps poison npcs are also mentioned here some of them have evolved they give ways to adjust the level of traps and hazards what else do they have in this section