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Jack Bennett

👤 Person
297 total appearances

Appearances Over Time

Podcast Appearances

Video Gamers Podcast
Dishin' it with the Devs of Tails of Iron 2 - Gaming Podcast

Yeah. So Martin, the environment artist, he's from the Czech Republic or Czechia now. And they're like big thing is like block printing. I mean, everywhere in the world does it, but they're quite well known for it. It's like, you know, you carve the word, you ink it up and then you stamp it and you get like an image from that.

Video Gamers Podcast
Dishin' it with the Devs of Tails of Iron 2 - Gaming Podcast

Yeah. So Martin, the environment artist, he's from the Czech Republic or Czechia now. And they're like big thing is like block printing. I mean, everywhere in the world does it, but they're quite well known for it. It's like, you know, you carve the word, you ink it up and then you stamp it and you get like an image from that.

Video Gamers Podcast
Dishin' it with the Devs of Tails of Iron 2 - Gaming Podcast

Yeah. So Martin, the environment artist, he's from the Czech Republic or Czechia now. And they're like big thing is like block printing. I mean, everywhere in the world does it, but they're quite well known for it. It's like, you know, you carve the word, you ink it up and then you stamp it and you get like an image from that.

Video Gamers Podcast
Dishin' it with the Devs of Tails of Iron 2 - Gaming Podcast

and so that's why all of our artwork has like these black borders to it like the thick black lines that cover everything and because of that that then led us down this fairy tale route this storybook route so that was kind of the concept of like the art the direction of it but then that informed other things right like oh we want a fairy tale sort of feeling to the game so we want as few words as possible to make sure that story's simple

Video Gamers Podcast
Dishin' it with the Devs of Tails of Iron 2 - Gaming Podcast

and so that's why all of our artwork has like these black borders to it like the thick black lines that cover everything and because of that that then led us down this fairy tale route this storybook route so that was kind of the concept of like the art the direction of it but then that informed other things right like oh we want a fairy tale sort of feeling to the game so we want as few words as possible to make sure that story's simple

Video Gamers Podcast
Dishin' it with the Devs of Tails of Iron 2 - Gaming Podcast

and so that's why all of our artwork has like these black borders to it like the thick black lines that cover everything and because of that that then led us down this fairy tale route this storybook route so that was kind of the concept of like the art the direction of it but then that informed other things right like oh we want a fairy tale sort of feeling to the game so we want as few words as possible to make sure that story's simple

Video Gamers Podcast
Dishin' it with the Devs of Tails of Iron 2 - Gaming Podcast

but still like endearing to the player. So we only had a narrator, no animal like talks in words to each other. That also then led to the speech bubble situation where everything's trying to be like spoken through images rather than through text. So it kind of like led itself through, but that basis was like the block printing concept of the artwork. Yeah.

Video Gamers Podcast
Dishin' it with the Devs of Tails of Iron 2 - Gaming Podcast

but still like endearing to the player. So we only had a narrator, no animal like talks in words to each other. That also then led to the speech bubble situation where everything's trying to be like spoken through images rather than through text. So it kind of like led itself through, but that basis was like the block printing concept of the artwork. Yeah.

Video Gamers Podcast
Dishin' it with the Devs of Tails of Iron 2 - Gaming Podcast

but still like endearing to the player. So we only had a narrator, no animal like talks in words to each other. That also then led to the speech bubble situation where everything's trying to be like spoken through images rather than through text. So it kind of like led itself through, but that basis was like the block printing concept of the artwork. Yeah.

Video Gamers Podcast
Dishin' it with the Devs of Tails of Iron 2 - Gaming Podcast

I mean, it initially starts... We were in a unique situation because with Tales of Iron 2, we had all the feedback from Tales of Iron 1. So we had people that said, I like this about the combat, or I don't like this about the combat, or I'd like this to happen or that to happen. So we knew people loved the basis of the combat. They just wanted it to be a deeper...

Video Gamers Podcast
Dishin' it with the Devs of Tails of Iron 2 - Gaming Podcast

I mean, it initially starts... We were in a unique situation because with Tales of Iron 2, we had all the feedback from Tales of Iron 1. So we had people that said, I like this about the combat, or I don't like this about the combat, or I'd like this to happen or that to happen. So we knew people loved the basis of the combat. They just wanted it to be a deeper...

Video Gamers Podcast
Dishin' it with the Devs of Tails of Iron 2 - Gaming Podcast

I mean, it initially starts... We were in a unique situation because with Tales of Iron 2, we had all the feedback from Tales of Iron 1. So we had people that said, I like this about the combat, or I don't like this about the combat, or I'd like this to happen or that to happen. So we knew people loved the basis of the combat. They just wanted it to be a deeper...

Video Gamers Podcast
Dishin' it with the Devs of Tails of Iron 2 - Gaming Podcast

situate like a deepest form of combat not just like responding to um like tells basically so we knew we needed to go deeper with that so it was a way of us being like how can we keep the basis of this but make it a more interesting system basically so yeah that then comes down to like we're a gamer so we're like okay what what can we relate this to and that kind of led us down that monster hunter sort of elemental system of like enemies have weaknesses and resistances

Video Gamers Podcast
Dishin' it with the Devs of Tails of Iron 2 - Gaming Podcast

situate like a deepest form of combat not just like responding to um like tells basically so we knew we needed to go deeper with that so it was a way of us being like how can we keep the basis of this but make it a more interesting system basically so yeah that then comes down to like we're a gamer so we're like okay what what can we relate this to and that kind of led us down that monster hunter sort of elemental system of like enemies have weaknesses and resistances

Video Gamers Podcast
Dishin' it with the Devs of Tails of Iron 2 - Gaming Podcast

situate like a deepest form of combat not just like responding to um like tells basically so we knew we needed to go deeper with that so it was a way of us being like how can we keep the basis of this but make it a more interesting system basically so yeah that then comes down to like we're a gamer so we're like okay what what can we relate this to and that kind of led us down that monster hunter sort of elemental system of like enemies have weaknesses and resistances

Video Gamers Podcast
Dishin' it with the Devs of Tails of Iron 2 - Gaming Podcast

you have weaknesses and resistances depending on the armors you're wearing and that felt like a natural fit to us where like you are fighting these big creatures but you can give yourself this buff by practicing ahead and you know that kind of lent itself because we were big fans of the witcher as well that lent itself into the witcher you know with the bestiary and the poisons and all that sort of thing so it kind of just became this like oh we could take this from here and this from here and kind of merge it into what we want for our combat system

Video Gamers Podcast
Dishin' it with the Devs of Tails of Iron 2 - Gaming Podcast

you have weaknesses and resistances depending on the armors you're wearing and that felt like a natural fit to us where like you are fighting these big creatures but you can give yourself this buff by practicing ahead and you know that kind of lent itself because we were big fans of the witcher as well that lent itself into the witcher you know with the bestiary and the poisons and all that sort of thing so it kind of just became this like oh we could take this from here and this from here and kind of merge it into what we want for our combat system

Video Gamers Podcast
Dishin' it with the Devs of Tails of Iron 2 - Gaming Podcast

you have weaknesses and resistances depending on the armors you're wearing and that felt like a natural fit to us where like you are fighting these big creatures but you can give yourself this buff by practicing ahead and you know that kind of lent itself because we were big fans of the witcher as well that lent itself into the witcher you know with the bestiary and the poisons and all that sort of thing so it kind of just became this like oh we could take this from here and this from here and kind of merge it into what we want for our combat system

Video Gamers Podcast
Dishin' it with the Devs of Tails of Iron 2 - Gaming Podcast

which will then in turn fix this feedback that we've got of like people want a deeper system.

Video Gamers Podcast
Dishin' it with the Devs of Tails of Iron 2 - Gaming Podcast

which will then in turn fix this feedback that we've got of like people want a deeper system.