Jack Bennett
👤 PersonAppearances Over Time
Podcast Appearances
which will then in turn fix this feedback that we've got of like people want a deeper system.
Yeah, so United Label is actually owned by CI Games. CI Games make Lords of the Fallen. So they're basically our publisher.
Yeah, so United Label is actually owned by CI Games. CI Games make Lords of the Fallen. So they're basically our publisher.
Yeah, so United Label is actually owned by CI Games. CI Games make Lords of the Fallen. So they're basically our publisher.
It was just like in-house stuff, basically. We were... Quite friendly, I guess.
It was just like in-house stuff, basically. We were... Quite friendly, I guess.
It was just like in-house stuff, basically. We were... Quite friendly, I guess.
If we had the time, it would have been nice to go into the Umbra and fight some monster from the North of the Fallen to get the armor piece, but I just didn't have the time for that, unfortunately.
If we had the time, it would have been nice to go into the Umbra and fight some monster from the North of the Fallen to get the armor piece, but I just didn't have the time for that, unfortunately.
If we had the time, it would have been nice to go into the Umbra and fight some monster from the North of the Fallen to get the armor piece, but I just didn't have the time for that, unfortunately.
you get to you can only squeeze the lemon so much there's no lemon juice left you know we have to like take some breaks and like hide or hide away in the darkness come back so like that's less intensive but when you're sat there and it's like
you get to you can only squeeze the lemon so much there's no lemon juice left you know we have to like take some breaks and like hide or hide away in the darkness come back so like that's less intensive but when you're sat there and it's like
you get to you can only squeeze the lemon so much there's no lemon juice left you know we have to like take some breaks and like hide or hide away in the darkness come back so like that's less intensive but when you're sat there and it's like
i've got to get this level made i've got to get this quest done today in order for people to be able to play it and test it and see what they think of it that's when it becomes a lot more crunch but more intense the amount of work you're doing because you've got deadlines that are more structured
i've got to get this level made i've got to get this quest done today in order for people to be able to play it and test it and see what they think of it that's when it becomes a lot more crunch but more intense the amount of work you're doing because you've got deadlines that are more structured
i've got to get this level made i've got to get this quest done today in order for people to be able to play it and test it and see what they think of it that's when it becomes a lot more crunch but more intense the amount of work you're doing because you've got deadlines that are more structured
whereas okay you know when you're in the concept phase you might you might spend two days talking about mechanic and then the next day you're like actually this isn't going to work it's wasted time there you know you're not going to you're not going to get everything right straight away so that that initial periods are a lot looser and free flowing i'd say that's awesome i feel
whereas okay you know when you're in the concept phase you might you might spend two days talking about mechanic and then the next day you're like actually this isn't going to work it's wasted time there you know you're not going to you're not going to get everything right straight away so that that initial periods are a lot looser and free flowing i'd say that's awesome i feel
whereas okay you know when you're in the concept phase you might you might spend two days talking about mechanic and then the next day you're like actually this isn't going to work it's wasted time there you know you're not going to you're not going to get everything right straight away so that that initial periods are a lot looser and free flowing i'd say that's awesome i feel
Yeah, 100%. It's so hard to explain, but even this, you can be like, right, this is going to be our crafting system. And then even the smallest little minutest change over here, you're like, oh, well, this just removes everything that we've done over here. That makes no sense. I mean, for us anyway, I think games are basically a house of cards. Designs are a house of cards.