Jack Bennett
👤 PersonAppearances Over Time
Podcast Appearances
yeah we did it man like this is great people are loving this but like how do you handle the negative reviews at the same time yeah i mean it's it's whenever you create anything whether it's games or music or film whatever there's gonna be probably get reviews on the podcast as well there's always going to be yeah there's always going to be someone that doesn't like something about something like yeah like you say you're never going to please everyone but as developers we're
that negative feedback is actually quite useful to us because we can see what maybe we can patch in and fix at a later date or things that people haven't enjoyed that we can move away from in other games going forward. So although the negative reviews on the day are like a knife in the heart and they're not enjoyable to read, they're actually very useful.
that negative feedback is actually quite useful to us because we can see what maybe we can patch in and fix at a later date or things that people haven't enjoyed that we can move away from in other games going forward. So although the negative reviews on the day are like a knife in the heart and they're not enjoyable to read, they're actually very useful.
that negative feedback is actually quite useful to us because we can see what maybe we can patch in and fix at a later date or things that people haven't enjoyed that we can move away from in other games going forward. So although the negative reviews on the day are like a knife in the heart and they're not enjoyable to read, they're actually very useful.
So once the emotion's gone out of it and you come back to it in a couple of weeks' time and you read through it, it's good to get that that feedback and because positive reviews are great to hear, obviously like they, but most of the time we, we, we get so many of the positive reviews. We know what the good stuff is. It's getting the negative reviews.
So once the emotion's gone out of it and you come back to it in a couple of weeks' time and you read through it, it's good to get that that feedback and because positive reviews are great to hear, obviously like they, but most of the time we, we, we get so many of the positive reviews. We know what the good stuff is. It's getting the negative reviews.
So once the emotion's gone out of it and you come back to it in a couple of weeks' time and you read through it, it's good to get that that feedback and because positive reviews are great to hear, obviously like they, but most of the time we, we, we get so many of the positive reviews. We know what the good stuff is. It's getting the negative reviews.
And like, again, negative reviews can sometimes be a load of swear words and nothing that you actually get useful, but negative reviews that actually explain what they didn't like and what they, you know, what they found hard or difficult or different. That's really useful to us as developers.
And like, again, negative reviews can sometimes be a load of swear words and nothing that you actually get useful, but negative reviews that actually explain what they didn't like and what they, you know, what they found hard or difficult or different. That's really useful to us as developers.
And like, again, negative reviews can sometimes be a load of swear words and nothing that you actually get useful, but negative reviews that actually explain what they didn't like and what they, you know, what they found hard or difficult or different. That's really useful to us as developers.
Well, where are souls like? So we kind of expect quite a lot of that rage-induced negative. I can see myself in that situation being like, this is broken. They've done this deliberately. It's so unfair. You know, like just when you're hitting your head against that wall. So I understand where that point comes from. But going...
Well, where are souls like? So we kind of expect quite a lot of that rage-induced negative. I can see myself in that situation being like, this is broken. They've done this deliberately. It's so unfair. You know, like just when you're hitting your head against that wall. So I understand where that point comes from. But going...
Well, where are souls like? So we kind of expect quite a lot of that rage-induced negative. I can see myself in that situation being like, this is broken. They've done this deliberately. It's so unfair. You know, like just when you're hitting your head against that wall. So I understand where that point comes from. But going...
getting enough negative reviews together you can start to pinpoint like this is a recurring thing this is something that whether whether they've liked saying can like something different they've both said that they don't like this and this is something that we can focus on and then depending on how core it is to the gameplay loop it's something we can work on and patch and update yeah yeah what
getting enough negative reviews together you can start to pinpoint like this is a recurring thing this is something that whether whether they've liked saying can like something different they've both said that they don't like this and this is something that we can focus on and then depending on how core it is to the gameplay loop it's something we can work on and patch and update yeah yeah what
getting enough negative reviews together you can start to pinpoint like this is a recurring thing this is something that whether whether they've liked saying can like something different they've both said that they don't like this and this is something that we can focus on and then depending on how core it is to the gameplay loop it's something we can work on and patch and update yeah yeah what
That's what I did to him. He's partying and celebrating. That's what I was going to say. No, like you say...
That's what I did to him. He's partying and celebrating. That's what I was going to say. No, like you say...
That's what I did to him. He's partying and celebrating. That's what I was going to say. No, like you say...
a good portion of it goes to bug fixing like no matter how hard we test a game there's five of us and i think the qa team is probably another that's 10 people playing a 15 to 20 hour game literally day one there was a bug that people were getting that we'd never seen before that opened an end game crypt within like two hours of the game started oh no no way