Jack Bennett
speaker
99 appearances
1 recordings
1 series
first heard Feb 2025
last heard Feb 2025
Jack Bennett’s voice in public audio — every appearance, attributed to the second.
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Appearances
Video Gamers Podcast · Dishin' it with the Devs of Tails of Iron 2 - Gaming Podcast · 12 Feb 2025
podcast
snowballed on from there so yeah it's it's it's a it's a like it's a tough road to walk if you it's it's I guess it's the same as every business though it's like making the continuous supply of money is hard to come across yeah
Personally, I think the bit that's really cool about Tales of Iron 2 is that when you come back to the rabbits and the necromancer's there and he brings back the leader of the rabbits, he has to fight that bunch. I like that bit from a story perspective. I think that's really cool and fun. But I think actual combat-wise, I really like the spider.
I think the difference of being able to swing around and he puts the poison out, but then he... digs and comes up i think the spider's quite like a unique fight and you think you get him quite early on but i also quite like the chameleon as well the the sneaking around yeah he was cool too i was uh answers all of them yeah
Yeah. The, the ending of that as well. So like we did, did you get the two references we did? Like the new Elorian, like they were meant to be like Jabba the Hutt. Yeah.
Yeah. And that's the bit where it is like actually a fully unique boss to the side, the side quest as well, which is enjoyable.
I gotta know, man. How's that make you feel? I mean, I guess in the same way I hope the people like George R. R. Martin likes humans, but he still cuts them up and poisons them and that sort of thing. I hope it's a similar feeling. I hope he's not like...
angry about it but no we try and keep it fairly cartoonish in the murders in the killing but yeah that is a really interesting point about Tales of Black because I think a lot of people see it and they're like oh this is so cute it's so lovely it's like Redwall and then they start playing it and you're chopping the heads off frogs or stabbing you know bats through the stomach that's quite a nice and interesting moment where people are like oh this is not what I was expecting
that's definitely what i remember from the first game i was like oh it's that kind of game yeah like when we showed the game at gamescom and because of german rules you're not like if it's an 18 or 16 plus you're not allowed to have screens facing out because it's because kids walking around yeah so uh because it tells why two is like a 16 plus we had all the screens coming in and parents be coming up just like why why can't the kids come in and play this it's like well actually it's
So with Tales of Iron, we don't see it as, like, a single game. We don't see it as, like, oh, this is the Tales of Iron games. We're seeing it as a world, as a universe. Like I just said about, like, Game of Thrones, we want to show all of the perspectives of that world, you know? And just to constantly show Reggie and, like,
he's he's coming from a super privileged position in life you know to see that perspective every time it's not as interesting as seeing like how Arlo maybe approaches it or how another person would approach it from a different angle and to see how the different parts of the world then kind of connect with each other to us that was way more enjoyable than to be like here's Reggie again he's in the Crimson Keep and there's something drawing him out of the Crimson Keep because again things that we really like to do is show
Or something that's enjoyable about Tales of Iron is showing the different parts of the world, showing the different races. Because that's a great moment in Tales of Iron 1, right? When you're playing the game and suddenly these Russian moles come out of nowhere with the electric and communism and that sort of thing. I love them.
that was something we enjoyed in Tales of Iron 2 was being like, here's these owls that have got like a parliament and they make rules that they can't even meet and like all of this sort of stuff. So like creating these small little civilizations and introducing you to them is like the really enjoyable part of it. And I think,
By showing different protagonists, you get to experience that in different ways to like, oh, we know how Reggie's going to respond to this, and we know how he's going to act in this situation. I think that's an enjoyable way. In the future, it'll be interesting to see what happens in... If anything happens, who knows?
Yeah, so when we first started creating Tales of Iron, we wanted to make our own version of the classic fantasy game, but we didn't want to be locked in with, like, this is what a dwarf does, this is what an elf does. So we basically assign the races to the different types of animal, but then try and trade it around. So like, The rats are the humans, right?
They're the basic standard knights, castles, that sort of thing. Our version of dwarves was the moles, right? Yeah, they live underground and they dig, but they've got electricity. They've got an arena of wrestlers that fight each other to the death. They've got this unique
they are our dwarves but they're not actually dwarves like yeah in towns of iron 2 the owls were meant to be our elves like yes they do have laws and are governed in a more civilized manner but they also make rules that are completely against their own like instincts and nature and that sort of thing so it's interesting to play within those different aspects and like you say giving animals make gives us an easy way to make it feel different to the classic
Yeah, I mean, we knew what we wanted to do. We knew, like, we want this, this, and this. And this is where we're going to start, this is where we're going to end, and this is what the middle is going to be. But, like, the bits that happen around that may be changed depending on mechanics, depending on, you know, things that we want to do or bits that happen in the world.
That changes as we're going along. But we always had plans for, like, this is what the games are going to be. We've even got plans of, like,
what we'd like to do if there was like an animated series or a graphic novel, you know, I need that up without, without giving spoilers, you know, like that end scene of the game, there's a lot of explaining that could happen between that and wherever the future begins, you know? So that would be a nice space for like,
a little ranger situation a little aragorn situation maybe going on you know so that that would be that would be an interesting situation so yeah we had all these plans for like things that we want to do it's just the minutiae of that change is slightly dependent on other circumstances you know oh that's awesome so like speaking of you know uh animated series and other kind of things you can go into that all falls into the look of the game
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