Jack Bennett
👤 PersonAppearances Over Time
Podcast Appearances
Obviously, the rest of the time is spent on what's next, which is, you know, that as an indie dev, that is what you're in that precipice, you know, like your game's doing well, but you might not have got the you don't get paid out straight away from your royalties because, you know, business, business, business. And then so you're in that bit where there's no money coming in.
Obviously, the rest of the time is spent on what's next, which is, you know, that as an indie dev, that is what you're in that precipice, you know, like your game's doing well, but you might not have got the you don't get paid out straight away from your royalties because, you know, business, business, business. And then so you're in that bit where there's no money coming in.
Obviously, the rest of the time is spent on what's next, which is, you know, that as an indie dev, that is what you're in that precipice, you know, like your game's doing well, but you might not have got the you don't get paid out straight away from your royalties because, you know, business, business, business. And then so you're in that bit where there's no money coming in.
And you need to be making something so that you can get money coming in to keep everything ticking over nicely. So that's the next stage is like, oh, it sounds like to love it done. Here's what we're making next.
And you need to be making something so that you can get money coming in to keep everything ticking over nicely. So that's the next stage is like, oh, it sounds like to love it done. Here's what we're making next.
And you need to be making something so that you can get money coming in to keep everything ticking over nicely. So that's the next stage is like, oh, it sounds like to love it done. Here's what we're making next.
When you break that down, there's five of us, which is like one is like a combat designer, character designer, animator. Then there's environment artists, lighting. Then there's two coders. And then there's me doing like level design, quest design, story writing, production. And then we have a team in Italy of three guys that just come in and do the audio with us.
When you break that down, there's five of us, which is like one is like a combat designer, character designer, animator. Then there's environment artists, lighting. Then there's two coders. And then there's me doing like level design, quest design, story writing, production. And then we have a team in Italy of three guys that just come in and do the audio with us.
When you break that down, there's five of us, which is like one is like a combat designer, character designer, animator. Then there's environment artists, lighting. Then there's two coders. And then there's me doing like level design, quest design, story writing, production. And then we have a team in Italy of three guys that just come in and do the audio with us.
But they're like a separate team of themselves.
But they're like a separate team of themselves.
But they're like a separate team of themselves.
Yeah, I mean, I've had every Nintendo console that's ever been great. That was my in. It was like from NES to Switch, I've had everything. And I would argue that Nintendo is the best entrance into gaming because it always teaches you the fundamentals first. Mario will give you everything you need to know to go on to any game.
Yeah, I mean, I've had every Nintendo console that's ever been great. That was my in. It was like from NES to Switch, I've had everything. And I would argue that Nintendo is the best entrance into gaming because it always teaches you the fundamentals first. Mario will give you everything you need to know to go on to any game.
Yeah, I mean, I've had every Nintendo console that's ever been great. That was my in. It was like from NES to Switch, I've had everything. And I would argue that Nintendo is the best entrance into gaming because it always teaches you the fundamentals first. Mario will give you everything you need to know to go on to any game.
I mean, there's loads of games that I've played and loved, but I'd say I'd break it down into AAA and indie games because they're two different worlds. Oh, absolutely. In indie space, the game I always, always come back to is Kingdom Two Crowns. I love that game. It's so simple. It's like a 2D tower defense game, basically.
I mean, there's loads of games that I've played and loved, but I'd say I'd break it down into AAA and indie games because they're two different worlds. Oh, absolutely. In indie space, the game I always, always come back to is Kingdom Two Crowns. I love that game. It's so simple. It's like a 2D tower defense game, basically.
I mean, there's loads of games that I've played and loved, but I'd say I'd break it down into AAA and indie games because they're two different worlds. Oh, absolutely. In indie space, the game I always, always come back to is Kingdom Two Crowns. I love that game. It's so simple. It's like a 2D tower defense game, basically.
Have you guys played it? Have you seen it? No, but now you've got me interested. It's published by Royal Fury. You build a little village side on, and you have to venture out to bring villagers back to become towers and that sort of thing, and then every night you get attacked.
Have you guys played it? Have you seen it? No, but now you've got me interested. It's published by Royal Fury. You build a little village side on, and you have to venture out to bring villagers back to become towers and that sort of thing, and then every night you get attacked.