Jack Bennett
👤 PersonAppearances Over Time
Podcast Appearances
I like challenging combat, but I'm not there for the hardest of hard hitting my head against a wall. Whereas other members of the team are there for that, and they couldn't give a rat about the story.
I like challenging combat, but I'm not there for the hardest of hard hitting my head against a wall. Whereas other members of the team are there for that, and they couldn't give a rat about the story.
the crazy thing that i like about monster hunter is it feels i know it's a triple a game but it feels that 30 minutes i'll go in do a hunt kill this thing nice one it gives me that little loop that i can just play and put it down whereas like god of war does not give me that god of war is like i need to know exactly what's going on why so i've been playing for hours you know
the crazy thing that i like about monster hunter is it feels i know it's a triple a game but it feels that 30 minutes i'll go in do a hunt kill this thing nice one it gives me that little loop that i can just play and put it down whereas like god of war does not give me that god of war is like i need to know exactly what's going on why so i've been playing for hours you know
the crazy thing that i like about monster hunter is it feels i know it's a triple a game but it feels that 30 minutes i'll go in do a hunt kill this thing nice one it gives me that little loop that i can just play and put it down whereas like god of war does not give me that god of war is like i need to know exactly what's going on why so i've been playing for hours you know
Yeah. So I'll caveat this with, we're an indie team that's never worked in a AAA studio. So the way we do it is not necessarily the correct way. I love that though. That's what I want to know. Like, what is it like? Yeah.
Yeah. So I'll caveat this with, we're an indie team that's never worked in a AAA studio. So the way we do it is not necessarily the correct way. I love that though. That's what I want to know. Like, what is it like? Yeah.
Yeah. So I'll caveat this with, we're an indie team that's never worked in a AAA studio. So the way we do it is not necessarily the correct way. I love that though. That's what I want to know. Like, what is it like? Yeah.
Like we literally all came out of university and just started a studio. So we've never had any like industry experience, you know? I love that. I love it. So I would say my role specifically is like, I'm the person that sews everything together. Like we have, we have one person making the environments. We have one person doing the characters and getting the combat work.
Like we literally all came out of university and just started a studio. So we've never had any like industry experience, you know? I love that. I love it. So I would say my role specifically is like, I'm the person that sews everything together. Like we have, we have one person making the environments. We have one person doing the characters and getting the combat work.
Like we literally all came out of university and just started a studio. So we've never had any like industry experience, you know? I love that. I love it. So I would say my role specifically is like, I'm the person that sews everything together. Like we have, we have one person making the environments. We have one person doing the characters and getting the combat work.
And so then I come along and I've written this story and I make the quest and I make the levels and I've plopped the artwork in here and I put their character in here and I get that all working. And then we have Dan then comes through and does like the balance pass on top of that. So I would say I'm the person that sews it together, but that's an abstract way of saying it.
And so then I come along and I've written this story and I make the quest and I make the levels and I've plopped the artwork in here and I put their character in here and I get that all working. And then we have Dan then comes through and does like the balance pass on top of that. So I would say I'm the person that sews it together, but that's an abstract way of saying it.
And so then I come along and I've written this story and I make the quest and I make the levels and I've plopped the artwork in here and I put their character in here and I get that all working. And then we have Dan then comes through and does like the balance pass on top of that. So I would say I'm the person that sews it together, but that's an abstract way of saying it.
So like, um, the easiest way to explain what, like my day to day is like, you know what, like a flow chart, you know, like you come in yes or no, this option, this option. That's what I look at. Like,
So like, um, the easiest way to explain what, like my day to day is like, you know what, like a flow chart, you know, like you come in yes or no, this option, this option. That's what I look at. Like,
So like, um, the easiest way to explain what, like my day to day is like, you know what, like a flow chart, you know, like you come in yes or no, this option, this option. That's what I look at. Like,
20 hours a day basically is that and like if I tried to explain if somebody had to come in and do my job it would be like right here's the layers of the onion that is this game because the way that Tales of Iron works is like Every encounter is an encounter graph. So there's a graph saying this guy turns on and does this attack. And then once you killed him, this happens.
20 hours a day basically is that and like if I tried to explain if somebody had to come in and do my job it would be like right here's the layers of the onion that is this game because the way that Tales of Iron works is like Every encounter is an encounter graph. So there's a graph saying this guy turns on and does this attack. And then once you killed him, this happens.
20 hours a day basically is that and like if I tried to explain if somebody had to come in and do my job it would be like right here's the layers of the onion that is this game because the way that Tales of Iron works is like Every encounter is an encounter graph. So there's a graph saying this guy turns on and does this attack. And then once you killed him, this happens.