Jack Bennett
👤 PersonAppearances Over Time
Podcast Appearances
So when I started game development, I had hair down past my bum. so take from that what you want to oh wow oh man that's impressive man whilst I'm sharing my screen something that you might find interesting this is not my role but it's a
interesting way that i think we develop games that not a lot of people do develop games in that way it's because our games are all like 2d right they're all side scrolling right and then they have that intense like parallax of moving assets and that sort of thing um so the way that works is every single asset in the game is actually an individual piece an individual asset that's placed in the zed
interesting way that i think we develop games that not a lot of people do develop games in that way it's because our games are all like 2d right they're all side scrolling right and then they have that intense like parallax of moving assets and that sort of thing um so the way that works is every single asset in the game is actually an individual piece an individual asset that's placed in the zed
interesting way that i think we develop games that not a lot of people do develop games in that way it's because our games are all like 2d right they're all side scrolling right and then they have that intense like parallax of moving assets and that sort of thing um so the way that works is every single asset in the game is actually an individual piece an individual asset that's placed in the zed
That's all like you've seen there, individual 2D assets. But then like we... I don't know if I can show you. I don't know if I can find it. But basically what we do in the game is, you know, like...
That's all like you've seen there, individual 2D assets. But then like we... I don't know if I can show you. I don't know if I can find it. But basically what we do in the game is, you know, like...
That's all like you've seen there, individual 2D assets. But then like we... I don't know if I can show you. I don't know if I can find it. But basically what we do in the game is, you know, like...
here what i'm showing you is the main hub you know this is the area you keep coming back to over and over again so we we do all sorts of crazy things where we're like switching our assets in here things are getting destroyed we're changing time of day so although it looks like a single individual scene we're actually you know smashing pieces up and adding assets in yeah so it gets it gets pretty hectic in there
here what i'm showing you is the main hub you know this is the area you keep coming back to over and over again so we we do all sorts of crazy things where we're like switching our assets in here things are getting destroyed we're changing time of day so although it looks like a single individual scene we're actually you know smashing pieces up and adding assets in yeah so it gets it gets pretty hectic in there
here what i'm showing you is the main hub you know this is the area you keep coming back to over and over again so we we do all sorts of crazy things where we're like switching our assets in here things are getting destroyed we're changing time of day so although it looks like a single individual scene we're actually you know smashing pieces up and adding assets in yeah so it gets it gets pretty hectic in there
Yeah.
Yeah.
Yeah.
So this would be more part of my job is I've built all of these... When you look at what I do, it's a lot less interesting to see. That's what I see most of the time, is that. A door.
So this would be more part of my job is I've built all of these... When you look at what I do, it's a lot less interesting to see. That's what I see most of the time, is that. A door.
So this would be more part of my job is I've built all of these... When you look at what I do, it's a lot less interesting to see. That's what I see most of the time, is that. A door.
That's what I see most of the time. But then I hook all these levels up and you set characters in them and that sort of thing. Because something we do that is, again, I don't know if every player does this, but we actually animate within Unity. A lot of studios will probably animate outside of Unity, but We rig everything and animate within the software.
That's what I see most of the time. But then I hook all these levels up and you set characters in them and that sort of thing. Because something we do that is, again, I don't know if every player does this, but we actually animate within Unity. A lot of studios will probably animate outside of Unity, but We rig everything and animate within the software.
That's what I see most of the time. But then I hook all these levels up and you set characters in them and that sort of thing. Because something we do that is, again, I don't know if every player does this, but we actually animate within Unity. A lot of studios will probably animate outside of Unity, but We rig everything and animate within the software.
For example, this is Arlo, the main character, and here with him we can do whatever we want to with moving him around and stuff. Everything is in this actual...