Jack Recider
๐ค SpeakerAppearances Over Time
Podcast Appearances
The judge also went on to say that consumers have the right to fair use and can modify games however they please for personal use. This was a huge win for game modders. Now they had a court case to prove that they had the right to modify their systems and games for personal use.
The judge also went on to say that consumers have the right to fair use and can modify games however they please for personal use. This was a huge win for game modders. Now they had a court case to prove that they had the right to modify their systems and games for personal use.
Now, if we look across the aisle at the PC world, the software makers there had no problem with you making personal backups of the software you bought. The thing is, floppy disks and CDs were notorious for going bad and getting ruined. So it was practiced by everyone.
Now, if we look across the aisle at the PC world, the software makers there had no problem with you making personal backups of the software you bought. The thing is, floppy disks and CDs were notorious for going bad and getting ruined. So it was practiced by everyone.
Even my grandma knew that as soon as you buy a new game for your PC, the first thing you do always is make a copy of it as a backup. And everyone was cool with this. PC makers didn't care. Game makers didn't care. They were fine with it because it was protected under the Copyright Act. Section 117 says, if you buy software, you have the legal right to make a personal copy of that software.
Even my grandma knew that as soon as you buy a new game for your PC, the first thing you do always is make a copy of it as a backup. And everyone was cool with this. PC makers didn't care. Game makers didn't care. They were fine with it because it was protected under the Copyright Act. Section 117 says, if you buy software, you have the legal right to make a personal copy of that software.
In fact, it's even essential if you want to do proper archiving of your digital files. And so with early computer games and software, there was no anti-copying methods in place to detect or stop copied games from being played on the computer. And that brings us to the Dreamcast. In 1999, Sega launched the game console called the Dreamcast, and this was a really cool little system.
In fact, it's even essential if you want to do proper archiving of your digital files. And so with early computer games and software, there was no anti-copying methods in place to detect or stop copied games from being played on the computer. And that brings us to the Dreamcast. In 1999, Sega launched the game console called the Dreamcast, and this was a really cool little system.
And one thing about these console makers is the console itself is a loss leader. That is, Sega was pricing the Dreamcast at below the cost it took to make the system, but that was okay because they'd know they'd make the money back on the games they sold. So Sega was very aggressive at making sure that you could only play the games that were approved for the Dreamcast.
And one thing about these console makers is the console itself is a loss leader. That is, Sega was pricing the Dreamcast at below the cost it took to make the system, but that was okay because they'd know they'd make the money back on the games they sold. So Sega was very aggressive at making sure that you could only play the games that were approved for the Dreamcast.
and not any copied versions or anything. In my opinion, this may go against Section 117 of the Copyright Act, where you're allowed to make copies of the games you have for archival reasons. The Dreamcast used something called GD-ROMs, which basically means a gigabyte CD. And most people don't have a drive on their computer that could read these kind of disks.
and not any copied versions or anything. In my opinion, this may go against Section 117 of the Copyright Act, where you're allowed to make copies of the games you have for archival reasons. The Dreamcast used something called GD-ROMs, which basically means a gigabyte CD. And most people don't have a drive on their computer that could read these kind of disks.
But even if you did get those drives and tried to make a copy of it, there were two problems with it. One is it was protected and you couldn't copy it. And two, the Dreamcast had a system in place that even if you did copy the disc, it wouldn't let you play the copy. It only let you play originals. Sega did not care if this violated your right to make backups of the game you own.
But even if you did get those drives and tried to make a copy of it, there were two problems with it. One is it was protected and you couldn't copy it. And two, the Dreamcast had a system in place that even if you did copy the disc, it wouldn't let you play the copy. It only let you play originals. Sega did not care if this violated your right to make backups of the game you own.
In fact, if you put it in your computer and tried to play it, all you'd hear is this message.
In fact, if you put it in your computer and tried to play it, all you'd hear is this message.
Anyway, long story short, this was a challenge for some to figure out a way around this whole system, and someone did figure it out. They found a way to bypass the anti-copy protections on the Dreamcast.
Anyway, long story short, this was a challenge for some to figure out a way around this whole system, and someone did figure it out. They found a way to bypass the anti-copy protections on the Dreamcast.
And essentially what happened is that you could go online to a pirate website, download any games you wanted, burn it to a regular CD, and put it in the Dreamcast without having to modify the Dreamcast at all. This was really remarkable because there was no hardware modifications needed.
And essentially what happened is that you could go online to a pirate website, download any games you wanted, burn it to a regular CD, and put it in the Dreamcast without having to modify the Dreamcast at all. This was really remarkable because there was no hardware modifications needed.