Jack Recider
๐ค SpeakerAppearances Over Time
Podcast Appearances
If you wanted extra lives or jump extra high or just go right to the final boss, Game Genie could do that for you. It essentially gave you superpowers in the game that you were playing. Now, these were all one or two player games back then. There was no online play. So cheating in a one player game isn't really ruining the game for anyone else. Codemasters didn't call this a cheat device, though.
They called it a video game enhancer. And they developed this in the UK and licensed it in the US to a company called Galoob, which was a major toy maker back then. And they started selling them in like regular toy stores. I mean, you could buy a Game Genie in like Kmart or Toys R Us. I remember my neighbor had one and I think his mom bought it from Sears.
They called it a video game enhancer. And they developed this in the UK and licensed it in the US to a company called Galoob, which was a major toy maker back then. And they started selling them in like regular toy stores. I mean, you could buy a Game Genie in like Kmart or Toys R Us. I remember my neighbor had one and I think his mom bought it from Sears.
But little did I know when I was playing on my neighbor's Game Genie, Nintendo was taking Galoob to court over this little device, saying it was a copyright violation. Nintendo was saying the Game Genie was a derivative work and therefore subject to copyright infringement.
But little did I know when I was playing on my neighbor's Game Genie, Nintendo was taking Galoob to court over this little device, saying it was a copyright violation. Nintendo was saying the Game Genie was a derivative work and therefore subject to copyright infringement.
This means Nintendo is saying that the game genie made minor modifications to the game to make it something new, but not making it unique enough to be something original and was profiting from the original creators. Kind of like if I put googly eyes on the Mona Lisa and try to sell it as my own original work. Well, it went to court and judge ruled in favor of Galoob and the Game Genie.
This means Nintendo is saying that the game genie made minor modifications to the game to make it something new, but not making it unique enough to be something original and was profiting from the original creators. Kind of like if I put googly eyes on the Mona Lisa and try to sell it as my own original work. Well, it went to court and judge ruled in favor of Galoob and the Game Genie.
The judge said, look, the definition of a derivative work means you have to have a separate copy of that original work. Game Genie does not create a separate copy, but instead adds to the original copy because you still need the original copy to use it. So clearly it's not taking away from the sales of the game.
The judge said, look, the definition of a derivative work means you have to have a separate copy of that original work. Game Genie does not create a separate copy, but instead adds to the original copy because you still need the original copy to use it. So clearly it's not taking away from the sales of the game.
The judge also went on to say that consumers have the right to fair use and can modify games however they please for personal use. This was a huge win for game modders. Now they had a court case to prove that they had the right to modify their systems and games for personal use.
The judge also went on to say that consumers have the right to fair use and can modify games however they please for personal use. This was a huge win for game modders. Now they had a court case to prove that they had the right to modify their systems and games for personal use.
Now, if we look across the aisle at the PC world, the software makers there had no problem with you making personal backups of the software you bought. The thing is, floppy disks and CDs were notorious for going bad and getting ruined. So it was practiced by everyone.
Now, if we look across the aisle at the PC world, the software makers there had no problem with you making personal backups of the software you bought. The thing is, floppy disks and CDs were notorious for going bad and getting ruined. So it was practiced by everyone.
Even my grandma knew that as soon as you buy a new game for your PC, the first thing you do always is make a copy of it as a backup. And everyone was cool with this. PC makers didn't care. Game makers didn't care. They were fine with it because it was protected under the Copyright Act. Section 117 says, if you buy software, you have the legal right to make a personal copy of that software.
Even my grandma knew that as soon as you buy a new game for your PC, the first thing you do always is make a copy of it as a backup. And everyone was cool with this. PC makers didn't care. Game makers didn't care. They were fine with it because it was protected under the Copyright Act. Section 117 says, if you buy software, you have the legal right to make a personal copy of that software.
In fact, it's even essential if you want to do proper archiving of your digital files. And so with early computer games and software, there was no anti-copying methods in place to detect or stop copied games from being played on the computer. And that brings us to the Dreamcast. In 1999, Sega launched the game console called the Dreamcast, and this was a really cool little system.
In fact, it's even essential if you want to do proper archiving of your digital files. And so with early computer games and software, there was no anti-copying methods in place to detect or stop copied games from being played on the computer. And that brings us to the Dreamcast. In 1999, Sega launched the game console called the Dreamcast, and this was a really cool little system.
And one thing about these console makers is the console itself is a loss leader. That is, Sega was pricing the Dreamcast at below the cost it took to make the system, but that was okay because they'd know they'd make the money back on the games they sold. So Sega was very aggressive at making sure that you could only play the games that were approved for the Dreamcast.
And one thing about these console makers is the console itself is a loss leader. That is, Sega was pricing the Dreamcast at below the cost it took to make the system, but that was okay because they'd know they'd make the money back on the games they sold. So Sega was very aggressive at making sure that you could only play the games that were approved for the Dreamcast.
and not any copied versions or anything. In my opinion, this may go against Section 117 of the Copyright Act, where you're allowed to make copies of the games you have for archival reasons. The Dreamcast used something called GD-ROMs, which basically means a gigabyte CD. And most people don't have a drive on their computer that could read these kind of disks.