Jack Recider
๐ค SpeakerAppearances Over Time
Podcast Appearances
which is what video game makers were pointing at when trying to take down these mod chip makers. They were saying, look, you're going through great lengths to circumvent our anti-piracy controls. That's a DMCA violation. And video game makers were taking their cases to court and winning them.
I don't buy that because I'm a PC gamer myself, and there's pretty much an infinite amount of games out there for me to play. And yeah, while I've bought some duds, I never get mad at Microsoft for making a PC with bad games. I don't even blame Amazon when I buy something from there and it breaks right away. I just learned that I've got to do my research more before buying stuff.
I don't buy that because I'm a PC gamer myself, and there's pretty much an infinite amount of games out there for me to play. And yeah, while I've bought some duds, I never get mad at Microsoft for making a PC with bad games. I don't even blame Amazon when I buy something from there and it breaks right away. I just learned that I've got to do my research more before buying stuff.
Hasn't anyone in the video game industry heard of the term caveat emptor or buyer beware? The buyer knows they're taking a risk when buying something. It's okay. Did you do much piracy at the time? Were you downloading wares? I mean, what was your experience with wares in the 90s?
Hasn't anyone in the video game industry heard of the term caveat emptor or buyer beware? The buyer knows they're taking a risk when buying something. It's okay. Did you do much piracy at the time? Were you downloading wares? I mean, what was your experience with wares in the 90s?
By the 2000s, with the DMCA starting to show itself more and more in courts, PC game makers started adding their own anti-copy protections. This attempted to make it impossible for users to make copies of the software they bought. And I remember when this started happening at the time. The sentiment was, we no longer own these games. We're just renting them.
By the 2000s, with the DMCA starting to show itself more and more in courts, PC game makers started adding their own anti-copy protections. This attempted to make it impossible for users to make copies of the software they bought. And I remember when this started happening at the time. The sentiment was, we no longer own these games. We're just renting them.
Because it's only a matter of time before this disc stops working or it locks you out somehow. And you just have to buy a new one. And I get it. There is money lost due to piracy, sure. But I think all these anti-copying measures hurt the regular consumer and stifles technological growth. What do you mean I can't add anything to my computer that I bought and own? It's mine.
Because it's only a matter of time before this disc stops working or it locks you out somehow. And you just have to buy a new one. And I get it. There is money lost due to piracy, sure. But I think all these anti-copying measures hurt the regular consumer and stifles technological growth. What do you mean I can't add anything to my computer that I bought and own? It's mine.
I should be able to modify it any way I like. But the truth is the major driver for most of these mods was to enable piracy, to let you download games off the internet for free and play them on your console. And video game makers thought this was drastically hurting their revenue, and that's why they went to war in this way. I just wonder if there were better ways to deal with it.
I should be able to modify it any way I like. But the truth is the major driver for most of these mods was to enable piracy, to let you download games off the internet for free and play them on your console. And video game makers thought this was drastically hurting their revenue, and that's why they went to war in this way. I just wonder if there were better ways to deal with it.
I mean, listen to this talk by Tony Chen, the head of security for Xbox.
I mean, listen to this talk by Tony Chen, the head of security for Xbox.
Do you hear it the way I hear it? Video game system owners are the bad guys? It just sounds weird to me. Like that's just being too aggressive towards your customers. I understand what your reasoning is here because they're going to pirate everything. But is there any research on if you don't do anything to stop the pirates, what percent of people will pirate?
Do you hear it the way I hear it? Video game system owners are the bad guys? It just sounds weird to me. Like that's just being too aggressive towards your customers. I understand what your reasoning is here because they're going to pirate everything. But is there any research on if you don't do anything to stop the pirates, what percent of people will pirate?
I bet the vast majority of people who can afford it will buy it. I bet you'll see breakout hits due to piracy. I bet you'll see people pirate stuff and then buy the full version later because they like the game so much and want to support the game makers. And I bet you'll see a much bigger impact with your game worldwide if it's available for anyone to play on any budget.
I bet the vast majority of people who can afford it will buy it. I bet you'll see breakout hits due to piracy. I bet you'll see people pirate stuff and then buy the full version later because they like the game so much and want to support the game makers. And I bet you'll see a much bigger impact with your game worldwide if it's available for anyone to play on any budget.
Look at the Humble Bundle, for instance. This is a website that sells video games, and the whole idea here is that you can pay whatever you want for the games. They put together like a bundle of 10 video games, and then you pick the price of what you want to pay for the bundle. I love this model because if you're poor, you can get great games for like pennies.
Look at the Humble Bundle, for instance. This is a website that sells video games, and the whole idea here is that you can pay whatever you want for the games. They put together like a bundle of 10 video games, and then you pick the price of what you want to pay for the bundle. I love this model because if you're poor, you can get great games for like pennies.
And on top of that, they're giving a percentage of the revenue to charity. It's a great way to meet your players where they are and be cool with whatever they can afford. Or here's another thing. I have a merch shop, right, where you can buy shirts and stuff on my online store.