Jack Recider
👤 PersonAppearances Over Time
Podcast Appearances
Steam has built this whole system, so clearly they are perfectly fine with people using real money to buy in-game items, or be speculative in the game, or mess up the game economy. However, when you sell an item, you don't get the money from the sale. They give you Steam credits, which can be used to buy other games on Steam,
Steam has built this whole system, so clearly they are perfectly fine with people using real money to buy in-game items, or be speculative in the game, or mess up the game economy. However, when you sell an item, you don't get the money from the sale. They give you Steam credits, which can be used to buy other games on Steam,
But players were like, wait a minute, if I'm selling this to someone who's buying it with their credit card, why can't I get the money they paid for it? It seems like, yeah, we really don't want to give you money. Game credits are much better for us. So players were like, well, you know what? Nobody can stop us from just trading among ourselves. So player to player sales started happening.
But players were like, wait a minute, if I'm selling this to someone who's buying it with their credit card, why can't I get the money they paid for it? It seems like, yeah, we really don't want to give you money. Game credits are much better for us. So players were like, well, you know what? Nobody can stop us from just trading among ourselves. So player to player sales started happening.
But how do you send money digitally? You can't just give someone your credit card. It doesn't work that way. So players started trading using cryptocurrency. But this became unsafe. People were sending their money and not getting anything in the trade. So websites started popping up saying, hey, we'll broker the deal for you.
But how do you send money digitally? You can't just give someone your credit card. It doesn't work that way. So players started trading using cryptocurrency. But this became unsafe. People were sending their money and not getting anything in the trade. So websites started popping up saying, hey, we'll broker the deal for you.
And they started acting like the middleman and trades for Counter-Strike. And that went on for a while. And Steam was like, all right, here, we'll make an API for the marketplace.
And they started acting like the middleman and trades for Counter-Strike. And that went on for a while. And Steam was like, all right, here, we'll make an API for the marketplace.
and this allowed secondary marketplaces to let players buy and sell in-game items with real money and not only that a lot of markets allowed you to buy and sell items with cryptocurrency so while steam has banned crypto-based games you can actually use crypto to buy things in counter-strike 2 or sell things and get crypto from it And this is all totally allowed by Steam.
and this allowed secondary marketplaces to let players buy and sell in-game items with real money and not only that a lot of markets allowed you to buy and sell items with cryptocurrency so while steam has banned crypto-based games you can actually use crypto to buy things in counter-strike 2 or sell things and get crypto from it And this is all totally allowed by Steam.
Steam could put an end to all this right now if they wanted. They could make it so players just can't trade with each other anymore. But they won't because they make far too much money from this whole system. So why does Steam actually ban crypto-based games? I think it's because the regulatory landscape is unclear.
Steam could put an end to all this right now if they wanted. They could make it so players just can't trade with each other anymore. But they won't because they make far too much money from this whole system. So why does Steam actually ban crypto-based games? I think it's because the regulatory landscape is unclear.
When you start accepting cryptocurrency, suddenly you get into these regulations that are very difficult to figure out. And don't tell me that Steam bans crypto-based games because it keeps out the trashy, scammy type stuff. Well, have you seen the game Banana? As I'm saying this, it is the second most popular game on Steam, and it's possibly the world's dumbest game.
When you start accepting cryptocurrency, suddenly you get into these regulations that are very difficult to figure out. And don't tell me that Steam bans crypto-based games because it keeps out the trashy, scammy type stuff. Well, have you seen the game Banana? As I'm saying this, it is the second most popular game on Steam, and it's possibly the world's dumbest game.
You just click a banana, and after a while, you might get a banana for doing it, which can be sold on the marketplace. And it's making the creator a ton of money since people are buying bananas with real money for no reason. The banana does nothing in the game. This is 10 times dumber than any NFT game I've ever seen. And it's not even an NFT game.
You just click a banana, and after a while, you might get a banana for doing it, which can be sold on the marketplace. And it's making the creator a ton of money since people are buying bananas with real money for no reason. The banana does nothing in the game. This is 10 times dumber than any NFT game I've ever seen. And it's not even an NFT game.
The fact that Steam allows this is kind of breaking my brain, honestly. I bet there are a million teenagers today who are very fluent at understanding the market intricacies of V-Bucks or Robux, the virtual currencies for their favorite games. And the thing about Steam credits or V-Bucks or Robux is you can only buy it. You can never sell it.
The fact that Steam allows this is kind of breaking my brain, honestly. I bet there are a million teenagers today who are very fluent at understanding the market intricacies of V-Bucks or Robux, the virtual currencies for their favorite games. And the thing about Steam credits or V-Bucks or Robux is you can only buy it. You can never sell it.
It's against the terms of service to trade that for real money. And that kind of frustrates me. It's kind of like... When you go to an arcade and they make you buy tokens to play the video games there. Video games can operate just fine on quarters. There's no need to invent a whole new currency just to play them. And the currency can only be bought, never sold.
It's against the terms of service to trade that for real money. And that kind of frustrates me. It's kind of like... When you go to an arcade and they make you buy tokens to play the video games there. Video games can operate just fine on quarters. There's no need to invent a whole new currency just to play them. And the currency can only be bought, never sold.