Jacqueline Nesi

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47 appearances 1 recordings 1 series first heard Apr 2025 last heard Apr 2025

Jacqueline Nesi’s voice in public audio — every appearance, attributed to the second.

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You know, there was a big concern for a while about violence in video games. Generally, the research does not support any long-term links between playing violent video games and violent or aggressive outcomes in the long term.
Thank you so much for having me.
Yeah. Yeah, I mean, I do think that there broadly is a very negative narrative when it comes to screen time. And I don't know if that is always warranted based on what we know from the research. What we actually know is that it's more of a mixed bag, right? Like the effects of screen time really depend on what's happening during that screen time. and on who the person is.
You know, people have very different reactions to the same experience on their screens. So there's a lot that goes into it. But when it comes to thinking about the risks of screen time, I would say there's two broad categories of risks.
One is just around the time spent and concerns that that time is getting in the way of other things that are important for our well-being, whether that's spending time in person with friends or family or spending time outside, being physically active. When screen time starts to really get in the way of those things, then I think that that certainly can be a risk.
The other category I would say is around the content we're seeing on our screens. You know, we know that there's a lot happening. For example, when we're scrolling social media, there's a lot we see that maybe is not the best for our well-being, is maybe not making us feel our best. And so I think that's another risk as well.
Exactly. Or maybe you are, but you're not really totally present in whatever that other thing is that you're doing.
Yeah, you know, it's funny. There's actually in the research, psychologists have kind of come up with all these different names for that exact phenomenon because it is so common. So there's a word called technoference, meaning technology and interference. Typically that's used in like parenting work.
So where technology is really interfering with interactions that parents are having with their kids. And then there's another term that's kind of funny called fubbing, which is basically phone and snubbing. meaning typically used in more like partner and friend kind of research.
So thinking about when we're on our phones and in the presence of friends or partners and that is in some ways, you know, we're snubbing them because we're not giving them our full attention.
And there is some evidence that, unsurprisingly, that that experience can have negative impacts on the relationship, on our sense of connection and relationship quality, but also on our mood and our well-being. I think we often think that spending that time on our screens is going to make us feel better or less bored or whatever it might be.
But actually, it does tend to have a more negative impact on our mood.
Yeah, there's an interesting study actually that came out last year, which I think really illustrates this, where it was with college students. And they essentially had college students in a waiting room, like waiting to what they thought was participate in the actual study. But half of the students, they had wait with their phones. and half of them, they had to wait without their phones.
The students who didn't have their phones thought that they were going to feel worse, thought they were going to be bored, they thought it was going to be awkward, waiting around all these other students with no distraction of their phones. But actually in the end, unsurprisingly, they ended up feeling better.
They ended up reporting better mood at the end of the study because they ended up socializing with the people around them and weren't as distracted by their devices. So I think that what we think is going to feel good is not always the thing that ends up actually making us feel good.
No, yeah. So, they provided some kind of entertainment for those students if they wanted it. You know, I remember this particular detail of this study is that they had a giant Jenga game in the room in case students wanted to play and some other stuff around. But for the most part, they were just waiting with other students.
So, I think it was more about the socializing where they ended up, you know, striking up conversations.
Yeah. You know, one of the things that we know about screen time and phone use is that, you know, as I said before, I think there are ways that it can be done where it can promote our well-being and ways where it can really interfere with our well-being. And part of that I think really comes down to the social aspects.
So if we're using our phones to promote connection, social connection, whether that's we're sending a text to a friend to check in on how they're doing, maybe we're sending someone a message to make plans to meet up, those kinds of things obviously are going to be good, are going to make us feel better.
But if we're using our phones in ways that are interfering with social connection, whether that's, you know, we're sitting on our phones scrolling and looking at how much fun everyone else is having on social media, or we're sitting on our phones when we should be interacting with the people around us, those kinds of activities are going to have a more negative impact.
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