Jake Decker

speaker
104 appearances 1 recordings 1 series first heard Mar 2025 last heard Mar 2025

Jake Decker’s voice in public audio — every appearance, attributed to the second.

Trend

recordings per month · last 12 months
No recordings in the last 12 months.Older appearances are listed below; set an alert to hear about the next one.

Appearances

newest first · ▶ plays the moment
Woo!
Thanks for having me. It's been a while. I think I was telling you last time I was on this was like 2017 or 2018 or something. It was right before Red Dead or right after Red Dead came out or something.
Yeah, 2018. So it's been a while.
I was here for the studio launch, saw your game show live, which was great.
No, I was actually here, what, less than a year ago to like, but it was like a technical scout sort of thing because we just built a new studio at GameSpot and we needed advice from the best.
It's the power block. Yeah, essentially we're streaming from like 8 a.m. to 2, 3, 4, depending on how the schedule runs. But pretty much every day it rotates between Giant Bomb content to GameSpot content. A lot of live streams, a lot of shows. Oh, yeah. It's been fun, though.
Yeah.
Yeah. Oh, God, where to start? So in September, myself and Jean-Luc Seipke and Chris Morris, a couple of GameSpot producers, flew to Prague to interview around seven developers that evacuated Ukraine right before Russia invaded. And then we interviewed two developers who are still in Kiev in Ukraine over Zoom. We didn't go to Ukraine.
Um, and yeah, this is the result of God, six months of work, seven months of work. Uh, but it basically is documenting kind of the last couple months of development for stalker two and the incredible journey that the developers went through in order to get this game out the door. Uh, it is a miracle that this game came out.
Like they dealt with obviously the invasion, Russian hackers, uh, a fire in the studio that took out an entire floor or most of a floor, uh, COVID of course like it was announced in 2018 they had to like relocate everyone like you know a lot of people did here as well yeah but yeah it is not a fun watch I'll say that much but I think it's
Yeah, I think even if... I don't know if you played much S.T.A.L.K.E.R.
Yeah, I respect S.T.A.L.K.E.R. a lot. It's all about the friction in that game that I really enjoy where it kind of makes things difficult for you. But... The fact that they managed to get this game out despite all that is insane.
That seems insane. And it almost like kind of seems trivial to make a video game under all that. But like after talking to those developers, it's very clear that, you know, Stalker is a piece of Ukrainian culture that they are trying to send or they wanted to share with the world. And when another country is sort of actively suppressing that culture, seeing...
them release this game, a Ukrainian game to the world is, is pretty cool. But yeah, even if like stalker is not really your thing, I think it's probably worth watching this doc. I mean, of course I'd say that I worked very hard on it along with many other people at GameSpot, but I think it kind of transcends like just here's how the game was made. You know, how can people check this out?
Uh, it is on GameSpot's YouTube channel.
And it's already available. It's already available. It's live now. I think we dropped it on Wednesday last week, right during GDC documentary.
That makes sense to me. I mean, I feel like a while ago there were reports that they had been in production, like mass producing Switch consoles a while ago. So I think they're like ready to kind of hit the ground running. And considering the announcements in April or the official stream is in a week, kind of makes sense that we'd see it in June. From my perspective, June's going to be nuts. Yeah.
God, I mean, I think the first thing that kind of stood out to me, though, was, like, if they're waiting to give dev kits to studios till June, right? Then that means Nintendo's really going to have to hit hard with first party, I feel like. And, you know, Metroid Prime, like you said, seems kind of obvious at this point. 3D Mario, maybe? Dude.
Like, I feel like it has to be big if we're not going to get, like, a lot of or if any third party games right out of the gate, right? Yeah.
Yeah, Mario and Holiday then.
Showing 1–20 of 104 · page 1 of 6 Next →