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Janko

๐Ÿ‘ค Speaker
1772 total appearances

Appearances Over Time

Podcast Appearances

Talking Counter
Episode 170: G2 and Liquid swap nertz/malbs, FaZe drop neo, the field is weak compared to Vitality

Yeah, yeah.

Talking Counter
Episode 170: G2 and Liquid swap nertz/malbs, FaZe drop neo, the field is weak compared to Vitality

So that's some of the more nuanced decision-making that will have to come through there.

Talking Counter
Episode 170: G2 and Liquid swap nertz/malbs, FaZe drop neo, the field is weak compared to Vitality

I think the AWP was already nerfed with the five bullets, but now there's five bullets with only, you know, exactly.

Talking Counter
Episode 170: G2 and Liquid swap nertz/malbs, FaZe drop neo, the field is weak compared to Vitality

It starts to become a little bit more concerning.

Talking Counter
Episode 170: G2 and Liquid swap nertz/malbs, FaZe drop neo, the field is weak compared to Vitality

So I wonder like, do you up the AWP to say seven bullets total?

Talking Counter
Episode 170: G2 and Liquid swap nertz/malbs, FaZe drop neo, the field is weak compared to Vitality

And then, you know, two mags?

Talking Counter
Episode 170: G2 and Liquid swap nertz/malbs, FaZe drop neo, the field is weak compared to Vitality

Or do you add more mags, like more reserve mags so they can take more shots and be a little bit more?

Talking Counter
Episode 170: G2 and Liquid swap nertz/malbs, FaZe drop neo, the field is weak compared to Vitality

And this is it.

Talking Counter
Episode 170: G2 and Liquid swap nertz/malbs, FaZe drop neo, the field is weak compared to Vitality

I think Valve will balance this quite quickly if it looks like it's... And we're going to learn quite quickly as we're watching the games if, okay, this gun definitely needs more ammo in reserve.

Talking Counter
Episode 170: G2 and Liquid swap nertz/malbs, FaZe drop neo, the field is weak compared to Vitality

So I want to watch some of the pro play on it before I feel too strongly either way.

Talking Counter
Episode 170: G2 and Liquid swap nertz/malbs, FaZe drop neo, the field is weak compared to Vitality

Well, it always takes me back with this, Jason, and Janko, you remember as well.

Talking Counter
Episode 170: G2 and Liquid swap nertz/malbs, FaZe drop neo, the field is weak compared to Vitality

In 1.6, let's say you glass cannon as an AWP, sometimes you would only have 47-50 and you would only have 10 bullets.

Talking Counter
Episode 170: G2 and Liquid swap nertz/malbs, FaZe drop neo, the field is weak compared to Vitality

You would have to buy any extra ammo for any of these guns.

Talking Counter
Episode 170: G2 and Liquid swap nertz/malbs, FaZe drop neo, the field is weak compared to Vitality

And with a USP on the pistol rounds, you have those situations or you have scenarios where we're talking about you don't have enough for an AK with all the extra ammo, so you're just maybe buying 30 bullets.

Talking Counter
Episode 170: G2 and Liquid swap nertz/malbs, FaZe drop neo, the field is weak compared to Vitality

So you have the AK and an extra 30 bullets.

Talking Counter
Episode 170: G2 and Liquid swap nertz/malbs, FaZe drop neo, the field is weak compared to Vitality

It sucks on maps where you're doing a lot of wall banging and stuff.

Talking Counter
Episode 170: G2 and Liquid swap nertz/malbs, FaZe drop neo, the field is weak compared to Vitality

But 1.6 already had the thought of having to manage your ammo.

Talking Counter
Episode 170: G2 and Liquid swap nertz/malbs, FaZe drop neo, the field is weak compared to Vitality

Whereas we've just become so used to it since Source and CSGO and now into CS2 that this change seems quite scary to people when I think back in the day we would have thought

Talking Counter
Episode 170: G2 and Liquid swap nertz/malbs, FaZe drop neo, the field is weak compared to Vitality

the other way.

Talking Counter
Episode 170: G2 and Liquid swap nertz/malbs, FaZe drop neo, the field is weak compared to Vitality

Right.