Janko
๐ค SpeakerAppearances Over Time
Podcast Appearances
Yeah, yeah.
So that's some of the more nuanced decision-making that will have to come through there.
I think the AWP was already nerfed with the five bullets, but now there's five bullets with only, you know, exactly.
It starts to become a little bit more concerning.
So I wonder like, do you up the AWP to say seven bullets total?
And then, you know, two mags?
Or do you add more mags, like more reserve mags so they can take more shots and be a little bit more?
And this is it.
I think Valve will balance this quite quickly if it looks like it's... And we're going to learn quite quickly as we're watching the games if, okay, this gun definitely needs more ammo in reserve.
So I want to watch some of the pro play on it before I feel too strongly either way.
Well, it always takes me back with this, Jason, and Janko, you remember as well.
In 1.6, let's say you glass cannon as an AWP, sometimes you would only have 47-50 and you would only have 10 bullets.
You would have to buy any extra ammo for any of these guns.
And with a USP on the pistol rounds, you have those situations or you have scenarios where we're talking about you don't have enough for an AK with all the extra ammo, so you're just maybe buying 30 bullets.
So you have the AK and an extra 30 bullets.
It sucks on maps where you're doing a lot of wall banging and stuff.
But 1.6 already had the thought of having to manage your ammo.
Whereas we've just become so used to it since Source and CSGO and now into CS2 that this change seems quite scary to people when I think back in the day we would have thought
the other way.
Right.