Talking Counter
Episode 170: G2 and Liquid swap nertz/malbs, FaZe drop neo, the field is weak compared to Vitality
And Shuey lost a lot of that with the Liege coming in because it had a Liege and Nertz playing a lot of the map control positions on the CT side.
Talking Counter
Episode 170: G2 and Liquid swap nertz/malbs, FaZe drop neo, the field is weak compared to Vitality
So I think Shuey's a big winner out of this too.
Talking Counter
Episode 170: G2 and Liquid swap nertz/malbs, FaZe drop neo, the field is weak compared to Vitality
So, for example, on Mirage... Yeah, but I wonder how much...
Talking Counter
Episode 170: G2 and Liquid swap nertz/malbs, FaZe drop neo, the field is weak compared to Vitality
Let's think about this for a second, right?
Talking Counter
Episode 170: G2 and Liquid swap nertz/malbs, FaZe drop neo, the field is weak compared to Vitality
The reason that Malbz is an exciting player is because of his aim, right?
Talking Counter
Episode 170: G2 and Liquid swap nertz/malbs, FaZe drop neo, the field is weak compared to Vitality
And in North America, all the Americas, when he was playing on teams like that, those teams are not as fundamentally sound.
Talking Counter
Episode 170: G2 and Liquid swap nertz/malbs, FaZe drop neo, the field is weak compared to Vitality
They don't use utility as good.
Talking Counter
Episode 170: G2 and Liquid swap nertz/malbs, FaZe drop neo, the field is weak compared to Vitality
They're trading, they're spacing, all that stuff's not as good.
Talking Counter
Episode 170: G2 and Liquid swap nertz/malbs, FaZe drop neo, the field is weak compared to Vitality
So North America, when he's running around and bopping people with a deagle because he's getting offered 1v1 jewels all the time, I'm not saying it's not mechanically good.
Talking Counter
Episode 170: G2 and Liquid swap nertz/malbs, FaZe drop neo, the field is weak compared to Vitality
It is mechanically good.
Talking Counter
Episode 170: G2 and Liquid swap nertz/malbs, FaZe drop neo, the field is weak compared to Vitality
I think that he's a very good aimer.
Talking Counter
Episode 170: G2 and Liquid swap nertz/malbs, FaZe drop neo, the field is weak compared to Vitality
But in modern Counter-Strike, to play a position where you are a map control position, just continue to use Mirage, being a comp player, a short player, something like that, it's really like split-second decision-making, and it's not always aim that wins you those scenarios.
Talking Counter
Episode 170: G2 and Liquid swap nertz/malbs, FaZe drop neo, the field is weak compared to Vitality
It's the choice of how do you play through that smoke.
Talking Counter
Episode 170: G2 and Liquid swap nertz/malbs, FaZe drop neo, the field is weak compared to Vitality
So...
Talking Counter
Episode 170: G2 and Liquid swap nertz/malbs, FaZe drop neo, the field is weak compared to Vitality
Now, you put that aim on display and you put it in the more proactive of the anchor spots, which would be A on Mirage again, as opposed to B where you're just jump spotting and doing nothing.
Talking Counter
Episode 170: G2 and Liquid swap nertz/malbs, FaZe drop neo, the field is weak compared to Vitality
NAF can keep that.
Talking Counter
Episode 170: G2 and Liquid swap nertz/malbs, FaZe drop neo, the field is weak compared to Vitality
It puts the aim of Malm's back as the focus.
Talking Counter
Episode 170: G2 and Liquid swap nertz/malbs, FaZe drop neo, the field is weak compared to Vitality
It's like, okay, so one out Palace, bop.
Talking Counter
Episode 170: G2 and Liquid swap nertz/malbs, FaZe drop neo, the field is weak compared to Vitality
Okay, one Tetris, bop, right?
Talking Counter
Episode 170: G2 and Liquid swap nertz/malbs, FaZe drop neo, the field is weak compared to Vitality
It simplifies things for a player who has strong mechanics, right?