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Jared Santo

👤 Person
938 total appearances

Appearances Over Time

Podcast Appearances

The Changelog: Software Development, Open Source
The Moneyball approach (Interview)

John Meade, John Nunemaker. Sorry. I went one level too deep.

The Changelog: Software Development, Open Source
The Moneyball approach (Interview)

John Meade, John Nunemaker. Sorry. I went one level too deep.

The Changelog: Software Development, Open Source
The Moneyball approach (Interview)

The backend or something or.

The Changelog: Software Development, Open Source
The Moneyball approach (Interview)

The backend or something or.

The Changelog: Software Development, Open Source
The Moneyball approach (Interview)

That sucker's still kicking. I mean, I assume these games have like a long tail of people who just keep playing it forever, right?

The Changelog: Software Development, Open Source
The Moneyball approach (Interview)

That sucker's still kicking. I mean, I assume these games have like a long tail of people who just keep playing it forever, right?

The Changelog: Software Development, Open Source
The Moneyball approach (Interview)

I've actually played a couple of handheld games to the end of their support where you can just tell at the end where it's like, okay, they were either, this is like pre in-app purchase. It was like one time sale kind of thing where it's like you pay three bucks and you play it.

The Changelog: Software Development, Open Source
The Moneyball approach (Interview)

I've actually played a couple of handheld games to the end of their support where you can just tell at the end where it's like, okay, they were either, this is like pre in-app purchase. It was like one time sale kind of thing where it's like you pay three bucks and you play it.

The Changelog: Software Development, Open Source
The Moneyball approach (Interview)

and very popular they're making a lot of money everything is good six months go by a year people move on but then there's like this core there's like this group of people that just keep playing and i was one of them specifically a game called hero academy which is one of the best turn-based strategy games i've ever played and i loved it it was like chess with more complexity because your players couldn't just they could move a certain place but they also had special abilities and there was teams and it was just it was really well conceived and

The Changelog: Software Development, Open Source
The Moneyball approach (Interview)

and very popular they're making a lot of money everything is good six months go by a year people move on but then there's like this core there's like this group of people that just keep playing and i was one of them specifically a game called hero academy which is one of the best turn-based strategy games i've ever played and i loved it it was like chess with more complexity because your players couldn't just they could move a certain place but they also had special abilities and there was teams and it was just it was really well conceived and

The Changelog: Software Development, Open Source
The Moneyball approach (Interview)

And I played it so, so long that eventually like things just started breaking, you know, and they try it and the community rallied, like, can we open source the backend? And I was like part of that whole thing of like, can we keep this game going? The answer was no, we could not keep it going.

The Changelog: Software Development, Open Source
The Moneyball approach (Interview)

And I played it so, so long that eventually like things just started breaking, you know, and they try it and the community rallied, like, can we open source the backend? And I was like part of that whole thing of like, can we keep this game going? The answer was no, we could not keep it going.

The Changelog: Software Development, Open Source
The Moneyball approach (Interview)

But there's a weird place where video games get where it's like enough of a, of a player base to be popular and to probably make some money, but not enough to actually support ongoing effort for developers, you know? And so like businesses come in and, and ruin the fun. So, yeah.

The Changelog: Software Development, Open Source
The Moneyball approach (Interview)

But there's a weird place where video games get where it's like enough of a, of a player base to be popular and to probably make some money, but not enough to actually support ongoing effort for developers, you know? And so like businesses come in and, and ruin the fun. So, yeah.

The Changelog: Software Development, Open Source
The Moneyball approach (Interview)

Well, Anchor's also gone now. Spotify basically buys stuff and then –

The Changelog: Software Development, Open Source
The Moneyball approach (Interview)

Well, Anchor's also gone now. Spotify basically buys stuff and then –

The Changelog: Software Development, Open Source
The Moneyball approach (Interview)

It makes total sense. So Fireside then, rock solid, you describe it. Yeah. Growing? No. Shrinking?

The Changelog: Software Development, Open Source
The Moneyball approach (Interview)

It makes total sense. So Fireside then, rock solid, you describe it. Yeah. Growing? No. Shrinking?