Jarrod Luty
👤 PersonAppearances Over Time
Podcast Appearances
But now that I'm fully on the development side, I look at something in content and be like – Okay, I see the trade-offs they probably made here, or, okay, that experience is a little bit different than this. There was definitely a cost that they had to take into account here.
Just understanding where we are in our development and how we make things, understanding how the games I do play that are out in the public... how the type of like, um, processes they may have had to have gone through challenging conversations. They had to buy it to go through to put those things in the game.
Just understanding where we are in our development and how we make things, understanding how the games I do play that are out in the public... how the type of like, um, processes they may have had to have gone through challenging conversations. They had to buy it to go through to put those things in the game.
Just understanding where we are in our development and how we make things, understanding how the games I do play that are out in the public... how the type of like, um, processes they may have had to have gone through challenging conversations. They had to buy it to go through to put those things in the game.
You know, I think I look at mechanics a little bit differently now and try to just analyze it a little bit different. Um,
You know, I think I look at mechanics a little bit differently now and try to just analyze it a little bit different. Um,
You know, I think I look at mechanics a little bit differently now and try to just analyze it a little bit different. Um,
You can definitely see where they tried to be repeatable. They tried to hide something, right? Because you can't make everything you want in a game. It would take way too long. You would never make the game. Ten years later, you never launch. Yeah, you have to learn how to cut things and kind of hide things a little bit to make the same experience come through to the player.
You can definitely see where they tried to be repeatable. They tried to hide something, right? Because you can't make everything you want in a game. It would take way too long. You would never make the game. Ten years later, you never launch. Yeah, you have to learn how to cut things and kind of hide things a little bit to make the same experience come through to the player.
You can definitely see where they tried to be repeatable. They tried to hide something, right? Because you can't make everything you want in a game. It would take way too long. You would never make the game. Ten years later, you never launch. Yeah, you have to learn how to cut things and kind of hide things a little bit to make the same experience come through to the player.
So you pick up on those little tiny things that they don't make or break any type of player experience, but you're like, okay, I see what you did there.
So you pick up on those little tiny things that they don't make or break any type of player experience, but you're like, okay, I see what you did there.
So you pick up on those little tiny things that they don't make or break any type of player experience, but you're like, okay, I see what you did there.
It's just a little bit of a different eye that you look at things with. Sometimes I do feel myself... I, because I play apex way too much, I feel like I am a bit overly critical. Um, sometimes like, you know, when I'm shouting and you're a gamer, we trust me, we get it. So like, I, you know, like, you know, why did they make this choice?
It's just a little bit of a different eye that you look at things with. Sometimes I do feel myself... I, because I play apex way too much, I feel like I am a bit overly critical. Um, sometimes like, you know, when I'm shouting and you're a gamer, we trust me, we get it. So like, I, you know, like, you know, why did they make this choice?
It's just a little bit of a different eye that you look at things with. Sometimes I do feel myself... I, because I play apex way too much, I feel like I am a bit overly critical. Um, sometimes like, you know, when I'm shouting and you're a gamer, we trust me, we get it. So like, I, you know, like, you know, why did they make this choice?
You know, a lot of it's just because they're like, it's really just the people I'm playing against doing things that has nothing to do with the mechanic. It's just, or it's just me sucking that day. And I'm like, well, I hate this game now because I'm terrible versus no, it's actually, it's a me problem. It's not a new problem. Yeah. Yeah.
You know, a lot of it's just because they're like, it's really just the people I'm playing against doing things that has nothing to do with the mechanic. It's just, or it's just me sucking that day. And I'm like, well, I hate this game now because I'm terrible versus no, it's actually, it's a me problem. It's not a new problem. Yeah. Yeah.
You know, a lot of it's just because they're like, it's really just the people I'm playing against doing things that has nothing to do with the mechanic. It's just, or it's just me sucking that day. And I'm like, well, I hate this game now because I'm terrible versus no, it's actually, it's a me problem. It's not a new problem. Yeah. Yeah.
There's kind of both sides of the coin there. yeah you can look at titles that you play and you like or maybe you don't like and saying hey they do they do something like this this way should we use a similar approach or should we do something different compared to that approach but the same time you want to make sure you're not just copying like mechanics and and