Jarrod Luty
👤 PersonAppearances Over Time
Podcast Appearances
There's kind of both sides of the coin there. yeah you can look at titles that you play and you like or maybe you don't like and saying hey they do they do something like this this way should we use a similar approach or should we do something different compared to that approach but the same time you want to make sure you're not just copying like mechanics and and
There's kind of both sides of the coin there. yeah you can look at titles that you play and you like or maybe you don't like and saying hey they do they do something like this this way should we use a similar approach or should we do something different compared to that approach but the same time you want to make sure you're not just copying like mechanics and and
experiences from other games you want to make something unique yourself so yeah you do draw some inspiration of things to do and not to do um but at the same time you want to try to think outside the box and do something that you haven't done before but again like for me as a producer i'm not there to give make decisions creative decisions like that it's more of me and kind of just like
experiences from other games you want to make something unique yourself so yeah you do draw some inspiration of things to do and not to do um but at the same time you want to try to think outside the box and do something that you haven't done before but again like for me as a producer i'm not there to give make decisions creative decisions like that it's more of me and kind of just like
experiences from other games you want to make something unique yourself so yeah you do draw some inspiration of things to do and not to do um but at the same time you want to try to think outside the box and do something that you haven't done before but again like for me as a producer i'm not there to give make decisions creative decisions like that it's more of me and kind of just like
The larger development team in general, like when we give feedback on play testing and stuff like that, like, you know, feedback is feedback and that's it, right? You shouldn't take it as a do it. It needs to be like this because that's often not the case. It shouldn't be like that for reasons that we've defined in terms of what the game actually is that we're making. Yeah.
The larger development team in general, like when we give feedback on play testing and stuff like that, like, you know, feedback is feedback and that's it, right? You shouldn't take it as a do it. It needs to be like this because that's often not the case. It shouldn't be like that for reasons that we've defined in terms of what the game actually is that we're making. Yeah.
The larger development team in general, like when we give feedback on play testing and stuff like that, like, you know, feedback is feedback and that's it, right? You shouldn't take it as a do it. It needs to be like this because that's often not the case. It shouldn't be like that for reasons that we've defined in terms of what the game actually is that we're making. Yeah.
They're the nicest, most congenial people in the world. We're so friendly. We love each other.
They're the nicest, most congenial people in the world. We're so friendly. We love each other.
They're the nicest, most congenial people in the world. We're so friendly. We love each other.
He's never told anyone to uninstall. I never said that to myself this morning.
He's never told anyone to uninstall. I never said that to myself this morning.
He's never told anyone to uninstall. I never said that to myself this morning.
And that's the point right there. You listen to what the vision of the game is at the end of the day. You come back to very core principles and core pillars of what the game is that you're building, and you take it from there. Obviously, a game, especially in the live service, is going to evolve over time because it's a...
And that's the point right there. You listen to what the vision of the game is at the end of the day. You come back to very core principles and core pillars of what the game is that you're building, and you take it from there. Obviously, a game, especially in the live service, is going to evolve over time because it's a...
And that's the point right there. You listen to what the vision of the game is at the end of the day. You come back to very core principles and core pillars of what the game is that you're building, and you take it from there. Obviously, a game, especially in the live service, is going to evolve over time because it's a...
live game as it should but you know you always have to come back and be centered on hey what is this game that we're building why are we building it like you always kind of have to answer that why question is like why are we making this change for what reason is it because all these people said so or is it is there actually something mechanically in the game that should be changed something like along those lines so i think our leadership team does like a really good job at
live game as it should but you know you always have to come back and be centered on hey what is this game that we're building why are we building it like you always kind of have to answer that why question is like why are we making this change for what reason is it because all these people said so or is it is there actually something mechanically in the game that should be changed something like along those lines so i think our leadership team does like a really good job at
live game as it should but you know you always have to come back and be centered on hey what is this game that we're building why are we building it like you always kind of have to answer that why question is like why are we making this change for what reason is it because all these people said so or is it is there actually something mechanically in the game that should be changed something like along those lines so i think our leadership team does like a really good job at