Jason Schreier
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And I'll just throw out there that the Carmen Sandiego games.
I think could be really cool if they were, you know, done up in a modern style, a kind of either a point and click adventure or like 3D adventure where you have certain spaces all around the world that you're exploring, trying to find clues, interviewing people.
I don't know.
There's a lot of different ways you could go with it.
Obra Dinn by way of Carmen Sandiego.
What if it's like a single location?
What if it's a where in time is Carmen Sandiego and they really, there's one detailed single location, but you have a time machine and you're warping through different time periods?
So you're learning history, you're learning about what's happening in the outside world, but you're watching this one space kind of change, which could make it a little, like, less developmentally, like, sort of ambitious, like, overly ambitious, where a time-traveling world, like, globetrotting mystery game could probably be pretty hard to make.
If it was one location, maybe, but a bunch of different eras in time, I think that would do a good job of teaching kids about, you know, historical periods.
That could be really cool.
I never played Mario is Missing.
Yeah.
And I mean, those games are pretty educational.
I mean, Professor Layton is really a lot of like math and pattern recognition and sort of lateral thinking and creative problem solving.
Like they're not teaching you like the stuff you need to pass the standardized tests or whatever, but it is pretty educational.
It's more than just teaching you how to play.
Like it's teaching you how to think creatively, which is probably pretty great for kids to play.
I love all the suggestions.
UK, Minneapolis.
What was the 3DS?