Jason Schreier
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Appearances Over Time
Podcast Appearances
It is very clearly two games smashed together.
And I would say that overall, I enjoyed the first half much more than the second, but I did not enjoy the second part, even if the
Some of the Raccoon City sections were a little too drawn out.
But one thing I do appreciate in both that first part and then also in the arc center at the end of the game is I do appreciate getting the experience of being grace and being spooked out and like having to use all your energy, all your resources just to take out one zombie and then
doing the same section as Leon and just blowing through everything.
It's a fun little perspective shift that I think is a, is a cool way to play around with gameplay.
Um, but yeah, I really enjoyed it overall.
Um, just, there was a lot to like about this game, I would say.
And it's also incredibly well designed, the level design in this game, um,
The way that just kind of like you'll never be backtracking, but you will revisit the same areas in all sorts of different ways.
You'll go through a tunnel here that leads you just to the right spot where you can see just out of reach exactly where you need to go.
It's just very theme park in, I think, a very positive way.
It guides you along with just the right amount of invisible hand.
And I know I like not all games should do that.
But for a game like this, it works really well.
Don't forget, Kirk, though, the Resident Evil 4 remake does not have the tank controls of the original Resident Evil 4, which really, I think, would make you feel much less like it's inspired Gears of War.
Because when you play that game, you can't move and shoot at the same time, which is a very clunky feeling.
You should try, if you want a real thought, fun, just an experiment, you should try getting a copy of the original game and checking that out, because it's a little whack, I would say.
No, I mean, well, recently.
Like, have you played it recently?