Jason Schreier
๐ค SpeakerAppearances Over Time
Podcast Appearances
And one thing that I found really noteworthy was that one of the people I was talking to was this woman named Erin, who was the director of the game they're about to announce. And it was like, oh, hey, okay, there's a female creative director here. This is a change from the Blizzard days.
And that's not to say that I've interviewed people there and checked on the culture and made sure that everything's on the up and up or anything, because I haven't done that yet, question mark.
And that's not to say that I've interviewed people there and checked on the culture and made sure that everything's on the up and up or anything, because I haven't done that yet, question mark.
And that's not to say that I've interviewed people there and checked on the culture and made sure that everything's on the up and up or anything, because I haven't done that yet, question mark.
But even that is just a sign that someone like Mike Morhaime recognized some of the problems and is like, okay, we want an atmosphere where we can give a woman an opportunity here, because it seems like that was an issue at Blizzard. So Yes, absolutely things have changed. I mean, there's been progress overall, like across the industry.
But even that is just a sign that someone like Mike Morhaime recognized some of the problems and is like, okay, we want an atmosphere where we can give a woman an opportunity here, because it seems like that was an issue at Blizzard. So Yes, absolutely things have changed. I mean, there's been progress overall, like across the industry.
But even that is just a sign that someone like Mike Morhaime recognized some of the problems and is like, okay, we want an atmosphere where we can give a woman an opportunity here, because it seems like that was an issue at Blizzard. So Yes, absolutely things have changed. I mean, there's been progress overall, like across the industry.
Blizzard also recently got its first female executive producer, a woman named Holly Longdale, who's the head of World of Warcraft now. So there is change very slowly, but very surely. One thing that's happened in recent years is that employees are a lot more willing to call out the BS. A lot of people are willing to take to Twitter and call out their bosses. They're willing to whistleblow.
Blizzard also recently got its first female executive producer, a woman named Holly Longdale, who's the head of World of Warcraft now. So there is change very slowly, but very surely. One thing that's happened in recent years is that employees are a lot more willing to call out the BS. A lot of people are willing to take to Twitter and call out their bosses. They're willing to whistleblow.
Blizzard also recently got its first female executive producer, a woman named Holly Longdale, who's the head of World of Warcraft now. So there is change very slowly, but very surely. One thing that's happened in recent years is that employees are a lot more willing to call out the BS. A lot of people are willing to take to Twitter and call out their bosses. They're willing to whistleblow.
They're willing to make a scene within the company on Slack and do all that stuff. And that can have some negatives and repercussions, especially when someone's voice gets amplified, but they're not necessarily telling the truth. They're like a disgruntled employee. But internally, it has led to some real progress, I think, at a lot of gaming companies.
They're willing to make a scene within the company on Slack and do all that stuff. And that can have some negatives and repercussions, especially when someone's voice gets amplified, but they're not necessarily telling the truth. They're like a disgruntled employee. But internally, it has led to some real progress, I think, at a lot of gaming companies.
They're willing to make a scene within the company on Slack and do all that stuff. And that can have some negatives and repercussions, especially when someone's voice gets amplified, but they're not necessarily telling the truth. They're like a disgruntled employee. But internally, it has led to some real progress, I think, at a lot of gaming companies.
Yeah.
Yeah.
Yeah.
I mean, there's definitely still a Blizzard. They just released this new WoW expansion that people really love. They have this new Diablo 4 expansion coming out in just a few days that is pretty highly anticipated. There's definitely still a Blizzard, even if it's a little bit different than it was in the past.
I mean, there's definitely still a Blizzard. They just released this new WoW expansion that people really love. They have this new Diablo 4 expansion coming out in just a few days that is pretty highly anticipated. There's definitely still a Blizzard, even if it's a little bit different than it was in the past.
I mean, there's definitely still a Blizzard. They just released this new WoW expansion that people really love. They have this new Diablo 4 expansion coming out in just a few days that is pretty highly anticipated. There's definitely still a Blizzard, even if it's a little bit different than it was in the past.
I think it's more of a big oil tanker than it is the nimble, creative boat that it was back in the day. But that's been the case for a long time. I think there was more optimism under Microsoft a year ago than there is today. Because of all the cuts. And I think being at a company where layoffs are hitting twice a year is just miserable no matter what.