Jeff Grubb
๐ค SpeakerAppearances Over Time
Podcast Appearances
Thanks, man. Yeah. And it's, you know, I really appreciate you saying that it was a summer game fest. The, you know, doing the giant bomb couch was something very special for me. So being able to pull that off and getting endless kind words from people who are really appreciative of what we were doing there has been the best part of the job for sure. Really was happy to keep that going.
Thanks, man. Yeah. And it's, you know, I really appreciate you saying that it was a summer game fest. The, you know, doing the giant bomb couch was something very special for me. So being able to pull that off and getting endless kind words from people who are really appreciative of what we were doing there has been the best part of the job for sure. Really was happy to keep that going.
And then, you know,
And then, you know,
talking about games you know it's it's easy because we're we're you know we're all kind of having a conversation with each other even we're not even if we're doing a little asynchronous asynchronously like you're doing your show and i'm like all right they made some good points when i go to do my show i'll build on that and then i'll have a conversation i'll say something that causes people to talk and then i hear you guys kind of responding to that on your shows and we're all doing this in this ecosystem because it's like i think we realized a few years ago
talking about games you know it's it's easy because we're we're you know we're all kind of having a conversation with each other even we're not even if we're doing a little asynchronous asynchronously like you're doing your show and i'm like all right they made some good points when i go to do my show i'll build on that and then i'll have a conversation i'll say something that causes people to talk and then i hear you guys kind of responding to that on your shows and we're all doing this in this ecosystem because it's like i think we realized a few years ago
Oh, we're not competing with each other. No one's competing in this space. It's all kind of building each other. It's all, it's a, yeah, it is this space where the more people who care about the way that we talk about games, the better for everybody. So it, it is, it has been a very special thing to be like, to feel like I've become a part of, and you guys have been a huge part of that.
Oh, we're not competing with each other. No one's competing in this space. It's all kind of building each other. It's all, it's a, yeah, it is this space where the more people who care about the way that we talk about games, the better for everybody. So it, it is, it has been a very special thing to be like, to feel like I've become a part of, and you guys have been a huge part of that.
So thank you so much, Tim.
So thank you so much, Tim.
Greg sent it to me and he gave me, I requested access. Took him a long time to do that. Just a lazy, lazy man.
Greg sent it to me and he gave me, I requested access. Took him a long time to do that. Just a lazy, lazy man.
No, no. I mean, there's multiple factors, right, where it's I think the simplest one, the Occam's razor here is you look at the history and Rockstar delays games. They delay games multiple times. And I just feel like this is mostly that even, you know, taking into consideration the desire to avoid crunch, which is something I've heard as well.
No, no. I mean, there's multiple factors, right, where it's I think the simplest one, the Occam's razor here is you look at the history and Rockstar delays games. They delay games multiple times. And I just feel like this is mostly that even, you know, taking into consideration the desire to avoid crunch, which is something I've heard as well.
And it's you know, it's like, OK, well, we'll see when it comes down to it. They're going to have to like sprint a little bit to get this thing out. Um, but there are other factors too. Like this is, you know, the game they're going to release.
And it's you know, it's like, OK, well, we'll see when it comes down to it. They're going to have to like sprint a little bit to get this thing out. Um, but there are other factors too. Like this is, you know, the game they're going to release.
And when I say that, I mean like for the next 10 to 15 years, this is the game, you know, they might have a red dead three at some point, but the thing that's going to print money for them is going to be whatever grand theft auto online two looks like. And, uh, They can make a lot more money if that has a smooth start, a smooth launch.
And when I say that, I mean like for the next 10 to 15 years, this is the game, you know, they might have a red dead three at some point, but the thing that's going to print money for them is going to be whatever grand theft auto online two looks like. And, uh, They can make a lot more money if that has a smooth start, a smooth launch.
They want that thing to be making a billion dollars a year every year for the next 10 to 20 years. And if you're like, that sounds crazy, 20 years for Grand Theft Auto 6, it's not. They've acquired... That role-playing company that was doing role-playing servers for Grand Theft Auto 5.
They want that thing to be making a billion dollars a year every year for the next 10 to 20 years. And if you're like, that sounds crazy, 20 years for Grand Theft Auto 6, it's not. They've acquired... That role-playing company that was doing role-playing servers for Grand Theft Auto 5.