Jensen Huang
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Appearances Over Time
Podcast Appearances
And that was kind of the beginning of NVIDIA getting started.
And we thought we were on our way.
And so I started with a business plan, a mission statement that was impossible.
We lucked into the Sega partnership.
We started taking off, started building our game console.
And about a couple years into it,
we discovered our first technology didn't work.
It was, it would have been a flaw.
And all of the technology ideas that we had
The architecture concepts were sound, but the way we were doing computer graphics was exactly backwards.
I won't bore you with the technology, but instead of inverse texture mapping, we were doing forward texture mapping.
Instead of triangles, we did curved surfaces.
So other people did it flat.
Other technology, the technology that ultimately won, the technology we use today has Z buffers.
It automatically sorted.
We had an architecture with no Z buffers.
The application had to sort it.
And so we chose a bunch of technology approaches that