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Jensen Huang

๐Ÿ‘ค Speaker
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5422 total appearances
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Podcast Appearances

Lex Fridman Podcast
#494 โ€“ Jensen Huang: NVIDIA โ€“ The $4 Trillion Company & the AI Revolution

to the geometry maintained so in every single frame.

Lex Fridman Podcast
#494 โ€“ Jensen Huang: NVIDIA โ€“ The $4 Trillion Company & the AI Revolution

It's conditioned by the textures, the artistry of the artist.

Lex Fridman Podcast
#494 โ€“ Jensen Huang: NVIDIA โ€“ The $4 Trillion Company & the AI Revolution

And so every single frame, it enhances, but it doesn't change anything.

Lex Fridman Podcast
#494 โ€“ Jensen Huang: NVIDIA โ€“ The $4 Trillion Company & the AI Revolution

Now the question is, the question about enhancing, DLSS 5 also lets, because the system is open, you could train your own models to determine, and you could even in the future prompt it,

Lex Fridman Podcast
#494 โ€“ Jensen Huang: NVIDIA โ€“ The $4 Trillion Company & the AI Revolution

You know, I want it to be a tune shader.

Lex Fridman Podcast
#494 โ€“ Jensen Huang: NVIDIA โ€“ The $4 Trillion Company & the AI Revolution

I want it to look like this kind of, you know, so you can give it even an example and it would generate in the style of that all consistent with the artistry, you know, the style, the intent of the artist.

Lex Fridman Podcast
#494 โ€“ Jensen Huang: NVIDIA โ€“ The $4 Trillion Company & the AI Revolution

And so all of that is done for the artist so that they can create something that is more beautiful, but still in the style that they want.

Lex Fridman Podcast
#494 โ€“ Jensen Huang: NVIDIA โ€“ The $4 Trillion Company & the AI Revolution

I think that they got the impression that the games are going to come out the way the games are, ship the way they do, and then we're going to post-process it.

Lex Fridman Podcast
#494 โ€“ Jensen Huang: NVIDIA โ€“ The $4 Trillion Company & the AI Revolution

That's not what DLSS is intended to do.

Lex Fridman Podcast
#494 โ€“ Jensen Huang: NVIDIA โ€“ The $4 Trillion Company & the AI Revolution

DLSS is integrated with the artist.

Lex Fridman Podcast
#494 โ€“ Jensen Huang: NVIDIA โ€“ The $4 Trillion Company & the AI Revolution

And so it's about giving the artist the tool of AI, the tool of generative AI.

Lex Fridman Podcast
#494 โ€“ Jensen Huang: NVIDIA โ€“ The $4 Trillion Company & the AI Revolution

They could decide not to use it, you know.

Lex Fridman Podcast
#494 โ€“ Jensen Huang: NVIDIA โ€“ The $4 Trillion Company & the AI Revolution

Yeah, that's right.

Lex Fridman Podcast
#494 โ€“ Jensen Huang: NVIDIA โ€“ The $4 Trillion Company & the AI Revolution

It's wonderful.

Lex Fridman Podcast
#494 โ€“ Jensen Huang: NVIDIA โ€“ The $4 Trillion Company & the AI Revolution

That's right.

Lex Fridman Podcast
#494 โ€“ Jensen Huang: NVIDIA โ€“ The $4 Trillion Company & the AI Revolution

It's yet another tool.

Lex Fridman Podcast
#494 โ€“ Jensen Huang: NVIDIA โ€“ The $4 Trillion Company & the AI Revolution

And they want the generative models to generate the opposite of photoreal.

Lex Fridman Podcast
#494 โ€“ Jensen Huang: NVIDIA โ€“ The $4 Trillion Company & the AI Revolution

Yeah, it'll do that too.

Lex Fridman Podcast
#494 โ€“ Jensen Huang: NVIDIA โ€“ The $4 Trillion Company & the AI Revolution

And so it's just yet another tool.

Lex Fridman Podcast
#494 โ€“ Jensen Huang: NVIDIA โ€“ The $4 Trillion Company & the AI Revolution

I think the gamers might also appreciate that in the last couple of years, we introduced skin shaders.