Jessica Hancock
š¤ SpeakerAppearances Over Time
Podcast Appearances
straight away unless you invest the feet into it this is not a game that you get to have they do say that multiple people can contribute work together okay and so well you need to because otherwise that's a lot of skills yeah yeah yeah so basically then it's a question of gold and time and this is determined basically by the rarity of the item yeah so this is something you could give to your players and say crack on and sort it out yourselves yeah
They don't need to make a skill check.
They don't need to make a skill check.
Yeah, yeah. So Wonder Magic was sold pretty easy to crank out. If you want something legendary, then that's going to take a while.
Yeah, yeah. So Wonder Magic was sold pretty easy to crank out. If you want something legendary, then that's going to take a while.
There is a collaborative element.
There is a collaborative element.
where characters can bring their, you can have multiple people, that's what I said, which I feel is pretty essential. So yeah, okay, it's a crafting system, it's pretty basic. Does it say anything about materials?
where characters can bring their, you can have multiple people, that's what I said, which I feel is pretty essential. So yeah, okay, it's a crafting system, it's pretty basic. Does it say anything about materials?
Yeah, I mean, I think, to be fair, if you're not interested in the crafting, which is fair, you can just pay full price.
Yeah, I mean, I think, to be fair, if you're not interested in the crafting, which is fair, you can just pay full price.
But if you're interested in the crafting and you're interested in the components, you can have like a little mini quest to find it.
But if you're interested in the crafting and you're interested in the components, you can have like a little mini quest to find it.
And, you know, depends upon the game you're playing. So, you know, it sounds okay. Yeah. I mean, I like to do a mini quest to get the right component.
And, you know, depends upon the game you're playing. So, you know, it sounds okay. Yeah. I mean, I like to do a mini quest to get the right component.
Oh, yeah. Sorry, I'm talking about The DMG. Yeah. You just need gold. Yeah. It's fine. Yeah. It'll work. Sounds good.
Oh, yeah. Sorry, I'm talking about The DMG. Yeah. You just need gold. Yeah. It's fine. Yeah. It'll work. Sounds good.
You'll know which culture has created it. That's a holdover from the 5th edition, 2014. Yeah. which I really liked. I had a lot of fun with that. If only my players had been interested in reading the stuff. I wrote stuff on an index card, and they just, on the back, wrote what bonuses it gave them. I was like, oh, okay.
You'll know which culture has created it. That's a holdover from the 5th edition, 2014. Yeah. which I really liked. I had a lot of fun with that. If only my players had been interested in reading the stuff. I wrote stuff on an index card, and they just, on the back, wrote what bonuses it gave them. I was like, oh, okay.
For better or worse, magic items are just... I'd say to a certain extent, it almost becomes a class feature. Like a magic sword at fifth level is pretty much essential because... that's when you start encountering magic resistance or resistance to non-magical weapons. And then you're like, well, I guess I'd best use my magic sword then. Yeah.