Jessica Hancock
š¤ SpeakerAppearances Over Time
Podcast Appearances
Very honest of you. Thank you.
That's a real collaborative.
That's a real collaborative.
I think I'm going to be kind.
I think I'm going to be kind.
I'm going to think the intent is to be, do you know what? Managing Bastion seems like a whole thing. We want to take some work off the GM. Because as we just mentioned, running a game is a lot of work and you're doing a lot. Maybe things for players to do. So I'd understand that intent. So it'd be like mechanically, this is something that the players sort and resolve and do.
I'm going to think the intent is to be, do you know what? Managing Bastion seems like a whole thing. We want to take some work off the GM. Because as we just mentioned, running a game is a lot of work and you're doing a lot. Maybe things for players to do. So I'd understand that intent. So it'd be like mechanically, this is something that the players sort and resolve and do.
And they have their actions and stuff they can do. And you don't have to worry about it as the GM. Maybe that's kind of the intent. But the way that's phrased does make it seem very...
And they have their actions and stuff they can do. And you don't have to worry about it as the GM. Maybe that's kind of the intent. But the way that's phrased does make it seem very...
GM versus the table and yeah I think well in my opinion a good gaming group it's we're collaboratively telling a story all of us as a table and and sometimes the ideas come from the GM they're running sometimes it comes from the table yeah and I did I did not sign up to role-playing games
GM versus the table and yeah I think well in my opinion a good gaming group it's we're collaboratively telling a story all of us as a table and and sometimes the ideas come from the GM they're running sometimes it comes from the table yeah and I did I did not sign up to role-playing games
Like... Yeah. My friends already hate me. Why do I need to run again?
Like... Yeah. My friends already hate me. Why do I need to run again?
Interact it and have the world impact it, I think would be... I guess it needs more context and we don't have the context. I was trying to be generous and think maybe the intent is something like this is something for the players to take ownership of and manage. That's one less thing for you as the GM. I'm hoping that's what the meaning is.
Interact it and have the world impact it, I think would be... I guess it needs more context and we don't have the context. I was trying to be generous and think maybe the intent is something like this is something for the players to take ownership of and manage. That's one less thing for you as the GM. I'm hoping that's what the meaning is.
That I understand. So it's not something you want to make their life more difficult. This is, yeah. this is meant to be something that's a positive thing for them mechanically. Like they get facilities at different levels so they can get an armoury or a workshop and you'd want that to be something that gives them a bonus.
That I understand. So it's not something you want to make their life more difficult. This is, yeah. this is meant to be something that's a positive thing for them mechanically. Like they get facilities at different levels so they can get an armoury or a workshop and you'd want that to be something that gives them a bonus.
It's not like, oh, well now you have to run around finding enough iron to make it work. You don't want it to become a slog.
It's not like, oh, well now you have to run around finding enough iron to make it work. You don't want it to become a slog.
Until we know more, it's hard to say. I'm going to decide that it's meant in the best way and that line is just misleading.