Jessica Hancock
👤 SpeakerAppearances Over Time
Podcast Appearances
And three new dragon types we've got. We have got Purple Dragons, also called Storm Dragons.
We have got fey dragons.
We have got fey dragons.
Yeah, and they're very sort of petulant and unpredictable and these illusions and traps and stuff.
Yeah, and they're very sort of petulant and unpredictable and these illusions and traps and stuff.
And then we've got spirit dragons, which are kind of bound to holy places and given shape by the belief of those around them, which is kind of cool also.
And then we've got spirit dragons, which are kind of bound to holy places and given shape by the belief of those around them, which is kind of cool also.
This... They speak so highly of you.
This... They speak so highly of you.
They do. They have a club. Yeah. They have the We Love Jess Club. And they listen... And they meet every month.
They do. They have a club. Yeah. They have the We Love Jess Club. And they listen... And they meet every month.
And they listen to the podcast. And they all talk about how much they like you. And they are going to be so upset now.
And they listen to the podcast. And they all talk about how much they like you. And they are going to be so upset now.
Oh, that's a good little segue, isn't it? Thanks. Wow. Wow. I like that one. Yeah, so in Monstrous Monotory 1, we had legends and lore for each monster so that you can make checks to find out what your characters know about a monster. Now we have added false rumours. So if you make a really bad roll, there's misinformation on those tables.
Oh, that's a good little segue, isn't it? Thanks. Wow. Wow. I like that one. Yeah, so in Monstrous Monotory 1, we had legends and lore for each monster so that you can make checks to find out what your characters know about a monster. Now we have added false rumours. So if you make a really bad roll, there's misinformation on those tables.
Because if the player makes a roll and they roll a two, and then you give them some information, they're going to know that that's false information.
Because if the player makes a roll and they roll a two, and then you give them some information, they're going to know that that's false information.
I suppose so, yeah.
I suppose so, yeah.
If you're playing... I don't, I don't, I never want to have fun. I hate fun.