Jessica Hancock
👤 SpeakerAppearances Over Time
Podcast Appearances
Yeah, yeah.
Yeah, yeah. I wonder how similar, because there was the Monty Python RPG that came out, it was kickstarted a couple of years ago and then came out, what, last year? I don't know, I can't remember.
Yeah, yeah. I wonder how similar, because there was the Monty Python RPG that came out, it was kickstarted a couple of years ago and then came out, what, last year? I don't know, I can't remember.
Yeah, but games which are basically based on sort of like surrealism and silliness and humour. So I wonder how similar to that it is in terms of...
Yeah, but games which are basically based on sort of like surrealism and silliness and humour. So I wonder how similar to that it is in terms of...
Yeah. I always kind of worry with that sort of thing that because, like...
Yeah. I always kind of worry with that sort of thing that because, like...
Monty Python and Discord and stuff are so funny and so good and basically you know Discord was basically written by you know a genius who is clearly far far funnier than I could ever be and cleverer than I could ever be I kind of worry that sort of like trying to run such a game could you really capture the voice and the tone of it because that sounds like a difficult thing to do I'd be worried about it yeah
Monty Python and Discord and stuff are so funny and so good and basically you know Discord was basically written by you know a genius who is clearly far far funnier than I could ever be and cleverer than I could ever be I kind of worry that sort of like trying to run such a game could you really capture the voice and the tone of it because that sounds like a difficult thing to do I'd be worried about it yeah
Yeah, yeah. Well, I suppose when it comes to support material and stuff like that, if all the humour is ingrained in the actual adventures and stuff, that helps, doesn't it? It gives you tools to use. Yeah, and the way things are described and stuff like that. Yeah, yeah, yeah.
Yeah, yeah. Well, I suppose when it comes to support material and stuff like that, if all the humour is ingrained in the actual adventures and stuff, that helps, doesn't it? It gives you tools to use. Yeah, and the way things are described and stuff like that. Yeah, yeah, yeah.
Well, yes, some of them play it completely straight, don't they? Yes. Yeah.
Well, yes, some of them play it completely straight, don't they? Yes. Yeah.
No, I am too. I am very intrigued.
No, I am too. I am very intrigued.
Yeah. So do you remember the basic roleplay design challenge?
Yeah. So do you remember the basic roleplay design challenge?
Launched that and there was $10,000 in prizes. A lot of money. Basically, a bunch of finalists would get $500 each and the top three will get like $2,000.
Launched that and there was $10,000 in prizes. A lot of money. Basically, a bunch of finalists would get $500 each and the top three will get like $2,000.
Something like that. And one of the cool things about it was, Chaosium weren't trying to claim the rights to any of this. They were basically saying, just kind of like kickstart, I guess, a creative community.