Jessica Hancock
š¤ SpeakerAppearances Over Time
Podcast Appearances
Yeah.
And then you just give it back to them.
And I really love that because I really like being able to build a rogue that's more like supportive and has little support features and stuff.
And I haven't, I know in a lot of the third party versions of D&D, like you'll see stuff in level up A5E or in Tales of the Valiant that make rogues a little bit different in that way.
But I haven't seen it in your classic D&D.
This feature is once per short rest, which I don't mind.
Like you said, this feels near the end of a battle just to kind of keep things going.
But I really liked that.
And I thought that was a fun feature.
An interesting thing.
And I like it.
But anyway, another thing that came in here is at level nine, you get magical sabotage.
And I won't go through them all.
But pretty much with your cunning strike options, you get to take their magic and...
You give the spellcaster disadvantage on their spellcasting or you disrupt their spell or you get rid of their resistance on a spell type.
So it's lots of things like that and magical sabotage, which is quite fun.
And then there's this other thing I quite like.
There's a cult shroud at level 13.
So whenever you finish a long rest, you cast the non-detection spell on you and on yourself.
And then it lasts for 24 hours.