John Boykin
👤 PersonAppearances Over Time
Podcast Appearances
I respect tenacity. Sometimes tenacity is directed in a non-productive direction.
I respect tenacity. Sometimes tenacity is directed in a non-productive direction.
I respect tenacity. Sometimes tenacity is directed in a non-productive direction.
I am in the communication business. I mostly design websites for a living. Being a designer, I'm in the business of solving problems on behalf of other people. And you see problems everywhere you look and you think, gee, I could do better than that. And so one day I was painting the bedroom and thinking what a piece of crap the paint can was.
I am in the communication business. I mostly design websites for a living. Being a designer, I'm in the business of solving problems on behalf of other people. And you see problems everywhere you look and you think, gee, I could do better than that. And so one day I was painting the bedroom and thinking what a piece of crap the paint can was.
I am in the communication business. I mostly design websites for a living. Being a designer, I'm in the business of solving problems on behalf of other people. And you see problems everywhere you look and you think, gee, I could do better than that. And so one day I was painting the bedroom and thinking what a piece of crap the paint can was.
The thing about a paint can is that it's guaranteed to make a mess every single time you use it, no matter what you do. It's painful to carry. It requires a tool to open or close. It never closes right after you use it the first time. It was invented in the mid-1860s by either Mr. Sherwin or Mr. Williams, I forget which. It has had virtually no innovation in the time since.
The thing about a paint can is that it's guaranteed to make a mess every single time you use it, no matter what you do. It's painful to carry. It requires a tool to open or close. It never closes right after you use it the first time. It was invented in the mid-1860s by either Mr. Sherwin or Mr. Williams, I forget which. It has had virtually no innovation in the time since.
The thing about a paint can is that it's guaranteed to make a mess every single time you use it, no matter what you do. It's painful to carry. It requires a tool to open or close. It never closes right after you use it the first time. It was invented in the mid-1860s by either Mr. Sherwin or Mr. Williams, I forget which. It has had virtually no innovation in the time since.
If you look at the Sherwin-Williams logo with the paint can pouring paint down over the globe, if you look at their logo from 1893, it's the same paint can. And so I got thinking, how could this be better? And started just sketching out some ideas. In Silicon Valley, you're very aware that the company, they want to do things to serve their interests.
If you look at the Sherwin-Williams logo with the paint can pouring paint down over the globe, if you look at their logo from 1893, it's the same paint can. And so I got thinking, how could this be better? And started just sketching out some ideas. In Silicon Valley, you're very aware that the company, they want to do things to serve their interests.
If you look at the Sherwin-Williams logo with the paint can pouring paint down over the globe, if you look at their logo from 1893, it's the same paint can. And so I got thinking, how could this be better? And started just sketching out some ideas. In Silicon Valley, you're very aware that the company, they want to do things to serve their interests.
And as a user experience designer, I'm in the business of understanding what the end user needs and wants and how we can solve their problems. And the two tend to be very different. The paint can is a great thing for the manufacturer. It's a known quantity. All of their machines and robots are designed to accommodate its size and weight and everything else.
And as a user experience designer, I'm in the business of understanding what the end user needs and wants and how we can solve their problems. And the two tend to be very different. The paint can is a great thing for the manufacturer. It's a known quantity. All of their machines and robots are designed to accommodate its size and weight and everything else.
And as a user experience designer, I'm in the business of understanding what the end user needs and wants and how we can solve their problems. And the two tend to be very different. The paint can is a great thing for the manufacturer. It's a known quantity. All of their machines and robots are designed to accommodate its size and weight and everything else.
It's great for the retailer because it fits on a shelf just right. It's really not designed for you, the consumer. I worked on it intermittently over a period of about five years, something like that. It was all evenings and weekends while I had a day job to pay the rent and to pay the people that I was hiring to help me with it.
It's great for the retailer because it fits on a shelf just right. It's really not designed for you, the consumer. I worked on it intermittently over a period of about five years, something like that. It was all evenings and weekends while I had a day job to pay the rent and to pay the people that I was hiring to help me with it.
It's great for the retailer because it fits on a shelf just right. It's really not designed for you, the consumer. I worked on it intermittently over a period of about five years, something like that. It was all evenings and weekends while I had a day job to pay the rent and to pay the people that I was hiring to help me with it.
It started with pencil sketches and then on to a computer program where I could do drawings. The lid is critical to the success of a paint can, and so I prototyped that with paper, and I interviewed a bunch of people. I learned everything about 3D printing. I learned about how you design for injection molding. I interviewed product designers. I talked to painters. I took a tour of a paint factory.
It started with pencil sketches and then on to a computer program where I could do drawings. The lid is critical to the success of a paint can, and so I prototyped that with paper, and I interviewed a bunch of people. I learned everything about 3D printing. I learned about how you design for injection molding. I interviewed product designers. I talked to painters. I took a tour of a paint factory.