Julius Gustavsson
👤 PersonAppearances Over Time
Podcast Appearances
So the Rust code base is around 75,000 lines. And then we have additional 50,000 lines of system tests and CI and other tooling. So yeah, around 125,000, 30,000 lines.
So the Rust code base is around 75,000 lines. And then we have additional 50,000 lines of system tests and CI and other tooling. So yeah, around 125,000, 30,000 lines.
So the Rust code base is around 75,000 lines. And then we have additional 50,000 lines of system tests and CI and other tooling. So yeah, around 125,000, 30,000 lines.
So we've been ranging between five and 10 developers overall during this three and a half years. We've been
So we've been ranging between five and 10 developers overall during this three and a half years. We've been
So we've been ranging between five and 10 developers overall during this three and a half years. We've been
absolutely absolutely and and and like i said earlier i didn't even go through the whole list of things that we have had to build out as well to get this get this working so so yeah my team has done an amazing amazing job there couldn't give them enough credit and but but i've also found that using Rust or this setup that we have is super empowering for everyone.
absolutely absolutely and and and like i said earlier i didn't even go through the whole list of things that we have had to build out as well to get this get this working so so yeah my team has done an amazing amazing job there couldn't give them enough credit and but but i've also found that using Rust or this setup that we have is super empowering for everyone.
absolutely absolutely and and and like i said earlier i didn't even go through the whole list of things that we have had to build out as well to get this get this working so so yeah my team has done an amazing amazing job there couldn't give them enough credit and but but i've also found that using Rust or this setup that we have is super empowering for everyone.
So everyone feels quite confident when they're working in the code base, and especially that you're not as afraid of breaking things because the compiler will actually let you know upfront.
So everyone feels quite confident when they're working in the code base, and especially that you're not as afraid of breaking things because the compiler will actually let you know upfront.
So everyone feels quite confident when they're working in the code base, and especially that you're not as afraid of breaking things because the compiler will actually let you know upfront.
So, you know, especially when we're onboarding new developers to the team, they are usually quite quick to get up to speed because they can, you know, they can hack around without fear because, you know, as soon as the bills pass and the tests pass and everything, then you're fairly certain that, you know, nothing weird has been done.
So, you know, especially when we're onboarding new developers to the team, they are usually quite quick to get up to speed because they can, you know, they can hack around without fear because, you know, as soon as the bills pass and the tests pass and everything, then you're fairly certain that, you know, nothing weird has been done.
So, you know, especially when we're onboarding new developers to the team, they are usually quite quick to get up to speed because they can, you know, they can hack around without fear because, you know, as soon as the bills pass and the tests pass and everything, then you're fairly certain that, you know, nothing weird has been done.
Everything from two weeks, which was the extreme case, to maybe three to six months, something like that.
Everything from two weeks, which was the extreme case, to maybe three to six months, something like that.
Everything from two weeks, which was the extreme case, to maybe three to six months, something like that.
I would say so. It's absolutely something to respect, and I would definitely, like we did, we seeked help, and we got some people on board that were already really good at this. I wasn't super proficient in Rust when we started. I had done this project and some other smaller hobby things, and actually none of our regular developers are... had worked with Rust in any big capacity before.
I would say so. It's absolutely something to respect, and I would definitely, like we did, we seeked help, and we got some people on board that were already really good at this. I wasn't super proficient in Rust when we started. I had done this project and some other smaller hobby things, and actually none of our regular developers are... had worked with Rust in any big capacity before.