Katie Bindley
speaker
124 appearances
2 recordings
1 series
first heard Jan 2026
last heard 4 Jun
Katie Bindley’s voice in public audio — every appearance, attributed to the second.
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recordings per month · last 12 monthsRecordings per month over the last 12 months — 2 in all, peaking in Jun 2026 with 1.
Appearances
So in order for the AI to get smarter, if you will, it needs fresh sources, fresh materials to train on.
And humans turn out to be very good sources of that.
Mercor has clients.
Their clients have included some of the biggest AI companies, including OpenAI and Anthropic.
And so they're serving as sort of this go-between, and Mercor hires the contractors.
And so then the contractors are the ones who are helping to improve the models.
Not everyone is like so psyched to be doing this.
I think they, in some cases, they just can't find work and this is a way to make some money.
And there also is, there was this sort of sense of inevitability that I think they all felt of like, I mean, look, the whole question of like how many jobs will AI automate away?
super nuanced, complicated topic that nobody really knows the answer to.
Right.
But among these workers, they kind of feel like, okay, writing's on the wall, that at least some of the stuff I used to do is going to be automated.
So like, I'm not going to be able to prevent that.
So why don't I just like make some money kind of on the way out, I guess.
Yeah, I mean, people I spoke with said as much.
Their responsibility to the client is to be helping to make these models capable of performing more sophisticated work.
And that in order to do that, in that sense, what you need is sort of people with prior work materials.
The issue there is that there is a ton of prior work material people have, but they don't tend to own the rights to it.
And so then you get into some of the stuff that I reported on where Mercore was approaching, in this case, it was visual effects artists.
They were messaging them on LinkedIn and saying like, hey, we're looking to purchase high-end production work such as, quote, 4D physics scenes with camera data, depth and motion point tracking, etc.
Showing 21–40 of 124 · page 2 of 7
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