Kelsey Dion
š¤ PersonAppearances Over Time
Podcast Appearances
Right, right. You don't have to define every corner case in every spell. I think that. You're going to let the people playing and running the game use their knowledge of fantasy and real world to sort of make rulings as needed when needed. Yeah.
Right, right. You don't have to define every corner case in every spell. I think that. You're going to let the people playing and running the game use their knowledge of fantasy and real world to sort of make rulings as needed when needed. Yeah.
Thank you, ethereal bandersnatch.
Thank you, ethereal bandersnatch.
Thank you. Yeah. Well, I have to give credit too to other games and other people who have sort of developed these concepts out throughout the last 20 years. Like Dungeon Crawl Classics has a really interesting and certainly more complex but comparable spellcasting system to Shadow Dark.
Thank you. Yeah. Well, I have to give credit too to other games and other people who have sort of developed these concepts out throughout the last 20 years. Like Dungeon Crawl Classics has a really interesting and certainly more complex but comparable spellcasting system to Shadow Dark.
Yeah, I think some of their ideas were very pioneering and the design space grabbed onto those and took off with it and another 15 years have gone by of crunching these ideas around and discussing them. I think what I've written has been born out of that whole primordial soup of ideas that have come about in the last 15 years.
Yeah, I think some of their ideas were very pioneering and the design space grabbed onto those and took off with it and another 15 years have gone by of crunching these ideas around and discussing them. I think what I've written has been born out of that whole primordial soup of ideas that have come about in the last 15 years.
That's very fair and true. I think that's an element that's sort of pulled from the OSR where it's like, well, player skill is really considered a large element in the gameplay. And I wanted to be true to that given that we're making an OSR-style game, but it can be difficult. Like, for example, people who don't feel comfortable role-playing like a...
That's very fair and true. I think that's an element that's sort of pulled from the OSR where it's like, well, player skill is really considered a large element in the gameplay. And I wanted to be true to that given that we're making an OSR-style game, but it can be difficult. Like, for example, people who don't feel comfortable role-playing like a...
charisma based situation where they're trying to persuade somebody to do something there are people who genuinely don't feel comfortable doing that and for them having like a charisma bonus or a charisma skill that they can roll on is great because then they can say my character is good at this I'm going to let my character handle it and in old school games and in Shadow Dark there's a little bit more like well what do you say to him you know and it's not right for everybody so that's a good thing to point it out yeah and
charisma based situation where they're trying to persuade somebody to do something there are people who genuinely don't feel comfortable doing that and for them having like a charisma bonus or a charisma skill that they can roll on is great because then they can say my character is good at this I'm going to let my character handle it and in old school games and in Shadow Dark there's a little bit more like well what do you say to him you know and it's not right for everybody so that's a good thing to point it out yeah and
I'd say that's fair because a longer backstory for a character is probably not really going to come into play. Your backstory is what you do in your early levels if you survive them. And then you gain your character's backstory in those moments. Whereas in a more heroic style game, your character is a little bit more capable from the start. So you come in...
I'd say that's fair because a longer backstory for a character is probably not really going to come into play. Your backstory is what you do in your early levels if you survive them. And then you gain your character's backstory in those moments. Whereas in a more heroic style game, your character is a little bit more capable from the start. So you come in...
I, you know, I hadn't officially prepared a speech, not because I didn't take it seriously, but because it was, again, a little bit of a superstition thing for me where I was like, well, if I prepare this whole big speech and then I don't win anything, I'll feel kind of silly.
I, you know, I hadn't officially prepared a speech, not because I didn't take it seriously, but because it was, again, a little bit of a superstition thing for me where I was like, well, if I prepare this whole big speech and then I don't win anything, I'll feel kind of silly.
And then, and I really genuinely, seeing what I was up against, I was like, oh, there's, you know, we'll be lucky if we win one, right? And so it's funny because I got to really say everything I wanted to say that I would have put into a speech before. sort of parsed out across a couple different times on stage, which was really special. So I did not expect to win four at all. Maybe just one.
And then, and I really genuinely, seeing what I was up against, I was like, oh, there's, you know, we'll be lucky if we win one, right? And so it's funny because I got to really say everything I wanted to say that I would have put into a speech before. sort of parsed out across a couple different times on stage, which was really special. So I did not expect to win four at all. Maybe just one.
And definitely not something like Best Rules, for example, where we were up against some incredibly big contenders. That was shocking and humbling. And I had a little bit of survivor's guilt where I was like, I'm sorry, Pathfinder. I'm sorry this happened. But it was very, very vindicating and humbling and exciting, too.
And definitely not something like Best Rules, for example, where we were up against some incredibly big contenders. That was shocking and humbling. And I had a little bit of survivor's guilt where I was like, I'm sorry, Pathfinder. I'm sorry this happened. But it was very, very vindicating and humbling and exciting, too.